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UnityRO

GitHub issues Repo size License: AGPL v3 GitHub release Discord

Ragnarok Online was released in 2002, thus its engine is severely outdated. This project aims to port some of its functionalities to a modern engine, Unity.

Join discussions at our Discord.

Motivation

Why this instead of contributing to roBrowser or any other?

We at UnityRO recognize the power WebGL has over a "Jack of all trades" solution like Unity. However, it is a stable multi-platform solution with lots of plug and play features, specially physics (not that RO has much), which makes things much easier to handle, maintain and future-proof.

How to contribute?

At this moment we're still under a heavy amount of initial work, however we try to follow the Git-Flow pattern where

  • master is a point of release once develop reach a milestone
  • develop is where all PRs get merged
  • bug/* or feature/* for branches diverging from develop

We would also like to encourage the usage of Issues and of Projects so we can have a better sigthseeing of the current state of work.

Branch Naming

As for the branch naming, we encourage of having every branch linked to a specific issue following the pattern:

feature/<issue number>_<very brief description> eg: feature/32_update-packets-to-2020

Getting Started

We're creating a few pieces of documentation, feel free to check them at Wiki.

Current Features

  • This is the current state we're at:

UnityRO

  • Runtime threaded GRF loading

  • Realtime lighting and shadows

  • Baked lightmaps

  • Model animations

  • Texture transparency

  • Sky backdrops

  • 3D SFX

How to use

Download executable or Unity package here. Edit config.txt to point to your GRF file.

License

This project is licensed under the GNU Affero General Public License v3.0 - see the LICENSE file for details.

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A Unity-based Ragnarök Online client

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