Pub/Sub Library for Unity
using UnityEngine;
using Kuchen;
public class SimpleSample : MonoBehaviour
{
void Start()
{
this.Subscribe("SampleTopic", () => { Debug.Log("baum") });
}
}
using UnityEngine;
using Kuchen;
public class SimpleButton : MonoBehaviour
{
void OnClick()
{
this.Publish("SampleTopic");
}
}
using UnityEngine;
using Kuchen;
public class WithArgs : MonoBehaviour
{
void Start()
{
this.Subscribe("SampleTopic", (string message, int number) => {
Debug.LogFormat("{0}: {1}", message, number);
});
this.Publish("SampleTopic", "test message", 611);
}
}
using System.Collections;
using UnityEngine;
using Kuchen;
public class KuchenCoroutineSample : MonoBehaviour
{
public IEnumerator Start()
{
Debug.Log("SampleTopic - wait to see it");
yield return this.WaitForMessage("SampleTopic");
Debug.Log("SampleTopic - it was called!");
}
}
using UnityEngine;
using Kuchen;
public class Wildcard : MonoBehaviour
{
void Start()
{
this.SubscribeWithTopic("Topic.*", (topic) => { Debug.Log(topic); });
this.Publish("Topic.Hoge");
this.Publish("Topic.Fuga");
}
}
using UnityEngine;
using Kuchen;
public class Multiple : MonoBehaviour
{
void Start()
{
this.SubscribeWithTopic(new string[]{"Topic.Hoge", "Topic.Fuga"}, (topic) => { Debug.Log(topic); });
this.Publish("Topic.Hoge");
this.Publish("Topic.Fuga");
}
}
using UnityEngine;
using Kuchen;
public class SubscribeOnce : MonoBehaviour
{
void Start()
{
this.Subscribe("SampleTopic", () => { Debug.Log("!"); }).Once();
this.Publish("SampleTopic");
this.Publish("SampleTopic"); // Will not be called second time
}
}
using System.Collections;
using UnityEngine;
using Kuchen;
public class SubscribeAndStartCoroutine : MonoBehaviour
{
void Start()
{
this.SubscribeAndStartCoroutine("SampleTopic", Coroutine);
this.Publish("SampleTopic");
}
IEnumerator Coroutine()
{
yield return null;
}
}
using System.Collections;
using UnityEngine;
using Kuchen;
public class SubscribeWithCoroutine : MonoBehaviour
{
void Start()
{
this.SubscribeWithCoroutine("SampleTopic", () => { Debug.Log("!"); });
this.Publish("SampleTopic");
this.Mute("SampleTopic");
this.Publish("SampleTopic"); // Mute; this will not be called
this.Unmute("SampleTopic");
this.Publish("SampleTopic"); // No longer muted; should be called
}
}
using Kuchen;
public class NonGameObject
{
void SubscribeTest()
{
using(var subscriber = new Subscriber())
{
subscriber.Subscribe("SampleTopic", () => { /* hoge */ });
Publisher.Publish("SampleTopic");
}
}
}
- Y.O.
- MiniRegex(@kimika127)