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dotbpe

dotbpe是一款基于CSharp编写的RPC框架,但是它的目标不仅仅只是解决rpc的问题,而是解决整个业务解决方案的问题,封装在常见的项目产品开发中的通用组件,让开发人员只专注于开发业务逻辑代码。底层通信默认实现基于DotNetty,可替换成其他Socket通信组件。dotbpe使用的默认协议名称叫Amp,编解码使用谷歌的Protobuf3,不过这些默认实现都是可以替换的。

安装

PM> Install-Package DotBPE -Pre

快速开始

1. 定义使用Protobuf来定义服务描述文件

//dotbpe_option.proto

syntax = "proto3";
package dotbpe;


option csharp_namespace = "DotBPE.ProtoBuf";


import "google/protobuf/descriptor.proto";

//扩展服务
extend google.protobuf.ServiceOptions {
  int32 service_id = 51001;
  bool disable_generic_service_client = 51003; //是否生成客户端代码
  bool disable_generic_service_server = 51004; //是否生成服务端代码
}
extend google.protobuf.MethodOptions {
  int32 message_id = 51002;
}

extend google.protobuf.FileOptions {
  bool disable_generic_services_client = 51003; //是否生成客户端代码
  bool disable_generic_services_server = 51004; //是否生成服务端代码
  bool generic_markdown_doc = 51005; //是否生成文档
}
//HelloRpc.proto
syntax = "proto3";
package dotbpe;

option csharp_namespace = "HelloRpc.Common";

import public "dotbpe_option.proto";

service Greeter {
  option (service_id)= 100 ;//设定服务ID
  // Sends a greeting
  rpc Hello (HelloRequest) returns (HelloResponse) {
    option (message_id)= 1 ;//设定消息ID
  }

}

// The request message containing the user's name.
message HelloRequest {
  string name = 1;
}
// The response message containing the greetings
message HelloResponse {
  string message = 1;
}

使用protoc 命令行+dotbpe_amp.exe插件来生成代码

set -ex

cd $(dirname $0)/../../src/sample/HelloRpc/

PROTOC=protoc
PLUGIN=protoc-gen-dotbpe=../../tool/ampplugin/Protobuf.Gen.exe
HELLORPC_DIR=./HelloRpc.Common/
PROTO_DIR=../../protos

$PROTOC  -I=$PROTO_DIR --csharp_out=$HELLORPC_DIR --dotbpe_out=$HELLORPC_DIR \
    $PROTO_DIR/{dotbpe_option,hello_rpc}.proto  --plugin=$PLUGIN

2. 编写服务端代码

using System;
using DotBPE.Protocol.Amp;
using DotBPE.Rpc.Netty;
using System.Threading.Tasks;
using DotBPE.Rpc.Extensions;
using DotBPE.Rpc.Hosting;
using HelloRpc.Common;
using DotBPE.Plugin.Logging;
using DotBPE.Rpc;
using Microsoft.Extensions.DependencyInjection;
using DotBPE.Rpc.Logging;

namespace HelloRpc.Server
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.OutputEncoding = System.Text.Encoding.UTF8;

            NLoggerWrapper.InitConfig();
            DotBPE.Rpc.Environment.SetLogger(new NLoggerWrapper(typeof(Program)));

            var host = new RpcHostBuilder()
                .UseStartup<Startup>()
                .Build();

            host.StartAsync().Wait();

            Console.WriteLine("Press any key to quit!");
            Console.ReadKey();

            host.ShutdownAsync().Wait();

        }
    }
    public class Startup : IStartup
    {
        static ILogger Logger = DotBPE.Rpc.Environment.Logger.ForType<Startup>();
        public void Configure(IAppBuilder app, IHostingEnvironment env)
        {
            Logger.Debug("Startup Configure");
        }

        public IServiceProvider ConfigureServices(IServiceCollection services)
        {
            Logger.Debug("Startup ConfigureServices");

            services.AddDotBPE();

            services.AddServiceActors<AmpMessage>(actors =>{
                actors.Add<GreeterImpl>();
            });

            return services.BuildServiceProvider();
        }
    }
    public class GreeterImpl : GreeterBase
    {
        public override Task<HelloResponse> HelloAsync(HelloRequest request)
        {
            return Task.FromResult(new HelloResponse() { Message = "Hello " + request.Name });
        }
    }

}

3. 编写客户端类

using System;
using System.Text;
using System.Threading.Tasks;
using DotBPE.Protocol.Amp;
using DotBPE.Rpc;
using DotBPE.Rpc.Codes;
using DotBPE.Rpc.Extensions;
using DotBPE.Rpc.Netty;
using Microsoft.Extensions.DependencyInjection;
using HelloRpc.Common;

namespace HelloRpc.Client
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.OutputEncoding = Encoding.UTF8;

            var client = AmpClient.Create("127.0.0.1:6201");
            var greeter = new GreeterClient(client);

           Console.WriteLine("请输入你的名称");
           string name = Console.ReadLine();

          try
          {
            var reply = greeter.HelloAsync(new HelloRequest(){Name = name}).Result;
            Console.WriteLine($"---------------收到服务端返回:{reply.Message}-----------");
          }
          catch(Exception ex){
          	Console.WriteLine("发生错误:"+ex.Message);
          }
        }
    }
}

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