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Instructions for running the VR application

The application was developed for Oculus Rift S and Oculus Touch controllers. I would recommend to run this in the protospace in the library, I don't think that this will run in the VR classroom. The controller actions are:

  • Point and click: Point the controller towards the icon you want to select and click the touchpad press/thumbstick.
  • Click: Touch the icon with controller and press trigger button.
  • Point and grab: Point the controller towards the icon you want to select and click the touchpad press/thumbstick and the grab buttton.
  • Grab: Touch the icon with controller and press grab button.

Features of the VR application

  • Geo-spatial and socio-cultural information of the city
    Full Support
    The source code of the prior work was used as a reference to procure the information of the city. All the gameobjects were made from scratch. All the models, materials, textures used are present here.
  • Map Overlays (Point and click interactable icons)
    Full Support
    I have used VRTK scripts to make the gameobjects interactable and use them as icons for the map overlays. The path to these icons in the city scene is /Table1/Terrain/Icons and /Table2/Terrain/Icons. The logic to toggle the information is covered in this script.
  • Support for four configurations with varying depth of information presentation
    Full Support
    This script handles the switch from one configuration to another.
  • Analysis Tasks
    No Support
    All the information of the city is nominal (no meaningful order exists). Also, all this information is fictional and was carefully created while avoiding any conflicting information to fulfill research purposes of the prior task. Hence, modifying the information to incorporate analysis tasks was beyond the scope of this project. Refer section 4.2.4 in the final project report for more details about analysis tasks.

Experiment Data: All the data collected during the experiments is present here.

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Course Project for CS6360

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