#MechEmpire-Clash
By Shrek Shao
Winner: EA Pathfinders: Players' Choice Award, PennApps XII. devpost_link
MechEmpire-Clash
is a multiplayer 3d shooting game, players can join the game and control their robots either with their mobile device (with support of EA pathfinder API), or with classical mouse and keyboard. A lot of weapons and engines with a variety of features is available (current demo contains about 60%).
The MechEmpire-Clash
is supposed to be an extension of my previous project MechEmpire, an AI agent game programming tournament platform. The Mechempire
is designed to interesting and make people learn coding via writing their AI Agents. The MechEmpire-Clash
is based on the same game idea. The game core is rewritten in Unity C# (Mech AI platform: C++). The game is aiming to get more people involved in happy coding and make them able to combat with the AI agent they write themselves in the future.
Unity3d, EA pathfinder API. (Game concept and 3d models are adapted from my previous project MechEmpire)
Fighting alone; Adapting to Unity's style structure;
Help EA find a listener function delete bug in their API; The game is mostly complete, including a number of game details. With EA API, players can join and control with their mobile device which is really fun to clash with several players together.
Info about EA pathfinders API. Ways to communicate between unity and web.
Extend the AI part so that AI agent program from MechEmpire can be directly used in the Clash TODO: improve the control pannel web page.