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behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network. Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. …

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##访问http://www.behaviac.com/获取文档,教程,FAQ等一切相关资料

  • behaviac是游戏AI的开发框架组件,也是游戏原型的快速设计工具
  • 支持行为树BT,状态机FSM,HTN等多种范式
  • 方便的编辑,实时和离线调试
  • 支持全平台,适用于客户端和服务器,助力游戏快速迭代开发
  • http://www.behaviac.com/

##Visist http://www.behaviac.com/ for documents, tutorials, FAQs and all other information

  • behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool
  • behaviac supports the behavior tree, finite state machine and hierarchical task network
  • Behaviors can be designed and debugged in the designer, exported and executed by the game
  • The designer can only run on the Windows platforms, The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity.
  • The C++ version is suitable for the client and server side.
  • http://www.behaviac.com/

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behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network. Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. …

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