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CryMono - Mono game logic support for CryENGINE3 by Ink Studios Ltd. (Based on 'cemono' by Sam 'ins' Neirinck)

Description

CryMono brings the power of C# into the world of CryENGINE3, allowing game logic to be scripted in a faster and easier to use lanaguage than Lua.

Using CryMono

In order to use CryMono, you'll need to download the latest core directory structure from our Downloads page; https://github.com/inkdev/CryMono/downloads.

Using CryMono in an existing CryENGINE project

See the article on our Wiki here; https://github.com/inkdev/CryMono/wiki/Integrating-CryMono-into-an-existing-CryENGINE-project

Using the included CryMono Game sample

// TODO

Visual Studio 2010

Open MonoGameSample.sln and build all projects.

Source directory structure

Our Visual Studio projects have been set up to expect all contents to be placed inside a folder within the Code folder shipped with the CryENGINE Free SDK.

Example: D:\Dev\INK\CryENGINE\Code\CryMono

Using another folder structure is up to the developer, but will require customization in order to get Visual Studio to output compiled libraries to the correct location.

IDE Compatibility

The solution has been worked on internally using Visual Studio 2010, but should support 2005 and up in theory. Express versions are supported as of CryMono v0.2.

Debugging managed code

Debugging managed (C#) code is not supported yet, but will be supported in the near future.

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CryMono - CryENGINE3 game logic using C#

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