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Mallos.Networking

High-level networking

This project is still a work in progress, a lot of things are not implemented yet.

Features

  • User Managment
  • User Authentication (Login)
  • User Authentication Providers (Steam etc)
  • User Permissions logic (Admin etc)
  • Chat system
    • Messages (Global, Channel, DM)
    • Server Commands
  • Game Session
    • Sync
    • Live Updates

Sample

Create Server

public async Task CreateServer()
{
	var userStorage = new InMemoryUserStorage<IdentityUser>();
	var userManager = new UserManager<IdentityUser>(userStorage);

	await userManager.CreateAsync(new IdentityUser("Eric"), "password");

	var server = new NetServer<IdentityUser>(serviceProvider, userManager);

	server.Chat.Received += (message) =>
	{
		Console.WriteLine(message.ToString());
	};

	await server.Start();
}

Create Client

public async Task CreateClient()
{
	var client = new NetClient(serviceProvider);

	client.Chat.Received += (message) =>
	{
		Console.WriteLine(message.ToString());
	};

	await client.Start(new NetConnectionParameters("eric", "password", "localhost"));

	client.Chat.SendMessage("Hello World");
}

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High-level networking for games.

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