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Collection of SXL Mods

Getting started

1. Add References

Create a References folder and copy all contents of SkaterXL\SkaterXL_Data\Managed\ to there

2. Create post-build scripts

In order to have the built dlls in the game folder, create post-build scripts for each project you want to build. Follow the "PostBuildExample.bat" example. If you want to edit XLGraphicsUI's Unity project, you need to copy XLGraphicsUI.dll to XLGraphicsUI\Resources\XLGraphicsUI\Assets\DLL\

Post-build scripts should be like {ProjectName}\PostBuild.bat

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  • C# 82.3%
  • ShaderLab 15.5%
  • HLSL 2.2%