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TwoZeroFourEightView.cs
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TwoZeroFourEightView.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace twozerofoureight
{
public partial class TwoZeroFourEightView : Form, View
{
Model model;
Controller controller;
public TwoZeroFourEightView()
{
InitializeComponent();
model = new TwoZeroFourEightModel();
model.AttachObserver(this);
controller = new TwoZeroFourEightController();
controller.AddModel(model);
controller.ActionPerformed(TwoZeroFourEightController.LEFT);
//kp = new KeyPressEventHandler(key_Press);
//this.KeyPress += kp;
// kd = new KeyEventHandler(key_Down);
this.KeyDown += new KeyEventHandler(key_Down); // this works only when the control(form) has focus
// you can also use anonymous EventHandler like this...
// this.KeyPress += new KeyPressEventHandler(yourMethod);
}
//private KeyPressEventHandler kp;
//private KeyEventHandler kd;
private void key_Press(object sender, KeyPressEventArgs e)
{
// todo : check if arrow key up is pressed then call something to perform up
}
private void key_Down(object sender, KeyEventArgs e)
{
// todo : check if arrow key xx is down then call something to perform xx
if(e.KeyData == Keys.Right || e.KeyData == Keys.D)
{
controller.ActionPerformed(TwoZeroFourEightController.RIGHT);
//btnRight.Focus();
}
else if (e.KeyData == Keys.Left || e.KeyData == Keys.A)
{
controller.ActionPerformed(TwoZeroFourEightController.LEFT);
//btnLeft.Focus();
}
else if (e.KeyData == Keys.Up || e.KeyData == Keys.W)
{
controller.ActionPerformed(TwoZeroFourEightController.UP);
//btnUp.Focus();
}
else if (e.KeyData == Keys.Down || e.KeyData == Keys.S)
{
controller.ActionPerformed(TwoZeroFourEightController.DOWN);
//btnDown.Focus();
}
//switch(e.KeyData)
//{
// case Keys.Right:
// case Keys.D:
// controller.ActionPerformed(TwoZeroFourEightController.RIGHT);
// btnRight.Focus();
// break;
//}
}
public void Notify(Model m)
{
UpdateBoard(((TwoZeroFourEightModel) m).GetBoard());
UpdateScore(((TwoZeroFourEightModel)m).GetScore());
UpdateGameStatus(((TwoZeroFourEightModel) m).GameOver());
}
private void UpdateGameStatus(bool i)
{
if(i == true){lblScore.Text = "GameOver.";}
}
private void UpdateScore(int i)
{
lblScore.Text = i.ToString();
}
private void UpdateTile(Label l, int i)
{
if (i != 0)
{
l.Text = Convert.ToString(i);
} else {
l.Text = "";
}
switch (i)
{
case 0:
l.BackColor = Color.Gray;
break;
case 2:
l.BackColor = Color.DarkGray;
break;
case 4:
l.BackColor = Color.Orange;
break;
case 8:
l.BackColor = Color.Red;
break;
default:
l.BackColor = Color.Green;
break;
}
}
private void UpdateBoard(int[,] board)
{
UpdateTile(lbl00,board[0, 0]);
UpdateTile(lbl01,board[0, 1]);
UpdateTile(lbl02,board[0, 2]);
UpdateTile(lbl03,board[0, 3]);
UpdateTile(lbl10,board[1, 0]);
UpdateTile(lbl11,board[1, 1]);
UpdateTile(lbl12,board[1, 2]);
UpdateTile(lbl13,board[1, 3]);
UpdateTile(lbl20,board[2, 0]);
UpdateTile(lbl21,board[2, 1]);
UpdateTile(lbl22,board[2, 2]);
UpdateTile(lbl23,board[2, 3]);
UpdateTile(lbl30,board[3, 0]);
UpdateTile(lbl31,board[3, 1]);
UpdateTile(lbl32,board[3, 2]);
UpdateTile(lbl33,board[3, 3]);
}
private void btnLeft_Click(object sender, EventArgs e)
{
controller.ActionPerformed(TwoZeroFourEightController.LEFT);
}
private void btnRight_Click(object sender, EventArgs e)
{
controller.ActionPerformed(TwoZeroFourEightController.RIGHT);
}
private void btnUp_Click(object sender, EventArgs e)
{
controller.ActionPerformed(TwoZeroFourEightController.UP);
}
private void btnDown_Click(object sender, EventArgs e)
{
controller.ActionPerformed(TwoZeroFourEightController.DOWN);
}
}
}