FFFFFFFFFFFFFFFFFFF NNNN NNNN FFFFFFFFFFFFFFFFFFF NNNNN NNNN FFFF NNNNNN NNNN FFFF NNNNNNN NNNN FFFF NNNNNNNN NNNN FFFFFFFFFFFFFFFF NNNNNNNNN NNNN FFFFFFFFFFFFFFFF NNNN NNNNN NNNN FFFF NNNN NNNNN NNNN FFFF NNNN NNNNN NNNN FFFF NNNN NNNNNNNNN FFFF NNNN NNNNNNNN FFFF NNNN NNNNNNN
FN-Engine - "From Newbies" Engine - is a 2D game engine based on Monogame framework It's written in C# and is supposed to be cross-platform It's based on Entity Component architecture
- Fully Fledged UI that makes developing and making prototypes fast
- Scripting using C#
- Packed with components that offer various behaviours
- Tilemap system for making 2D maps
- Particle system for making simple particle effects with customizable options
- Trail Rendering with customizable options
- 2D lights
- 2D Shadows
- Animations System
- Drag and Drop of GameObjects and Components
- Drag and Drop is supported in most operations
- Asset management (Audio, textures, shaders, scenes...)
- Sprite Editor
- Collision System
- Physics (gravity, forces, ...)
- UI
- Serialization
- Threading
- You are free to use this engine however you like, I would be thankful if I got credited though (Verbally) :D