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MainWindow.xaml.cs
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MainWindow.xaml.cs
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using System;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using Microsoft.Kinect;
using Microsoft.Kinect.VisualGestureBuilder;
namespace KinectV2Gesture
{
/// <summary>
/// MainWindow.xaml の相互作用ロジック
/// </summary>
public partial class MainWindow : Window
{
// Kinect (MultiFrame)
private KinectSensor kinect;
private MultiSourceFrameReader multiFrameReader;
// Color
private byte[] colorBuffer;
private WriteableBitmap colorImage;
private FrameDescription colorFrameDescription;
// Body
private Body[] bodies;
// Gesture Builder
private VisualGestureBuilderDatabase gestureDatabase;
private VisualGestureBuilderFrameSource gestureFrameSource;
private VisualGestureBuilderFrameReader gestureFrameReader;
// Gestures
private Gesture jump;
private Gesture jumpProgress;
public MainWindow()
{
InitializeComponent();
Loaded += MainWindow_Loaded;
Closing += MainWindow_Closing;
}
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
// Kinectへの接続
try
{
kinect = KinectSensor.GetDefault();
if (kinect == null)
{
throw new Exception("Cannot open kinect v2 sensor.");
}
kinect.Open();
// 初期設定
Initialize();
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString());
Close();
}
}
void MainWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
if (multiFrameReader != null)
{
multiFrameReader.Dispose();
multiFrameReader = null;
}
if (gestureFrameReader != null)
{
gestureFrameReader.Dispose();
gestureFrameReader = null;
}
if (kinect != null)
{
kinect.Close();
kinect = null;
}
}
/// <summary>
/// 初期設定
/// </summary>
private void Initialize()
{
// ColorImageの初期設定
colorFrameDescription = kinect.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Bgra);
colorImage = new WriteableBitmap(colorFrameDescription.Width, colorFrameDescription.Height, 96, 96, PixelFormats.Bgra32, null);
ImageColor.Source = colorImage;
// Bodyの初期設定
bodies = new Body[kinect.BodyFrameSource.BodyCount];
// Gesturesの初期設定
gestureDatabase = new VisualGestureBuilderDatabase(@"../../Gestures/Jump.gbd");
gestureFrameSource = new VisualGestureBuilderFrameSource(kinect, 0);
// 使用するジェスチャーをデータベースから取り出す
foreach (var gesture in gestureDatabase.AvailableGestures)
{
if (gesture.Name == "Jump")
{
jump = gesture;
}
if (gesture.Name == "JumpProgress")
{
jumpProgress = gesture;
}
this.gestureFrameSource.AddGesture(gesture);
}
// ジェスチャーリーダーを開く
gestureFrameReader = gestureFrameSource.OpenReader();
gestureFrameReader.IsPaused = true;
gestureFrameReader.FrameArrived += gestureFrameReader_FrameArrived;
// フレームリーダーを開く (Color / Body)
multiFrameReader = kinect.OpenMultiSourceFrameReader(FrameSourceTypes.Color | FrameSourceTypes.Body);
multiFrameReader.MultiSourceFrameArrived += multiFrameReader_MultiSourceFrameArrived;
}
private void multiFrameReader_MultiSourceFrameArrived(object sender, MultiSourceFrameArrivedEventArgs e)
{
MultiSourceFrame multiFrame = e.FrameReference.AcquireFrame();
// Colorの取得と表示
using (var colorFrame = multiFrame.ColorFrameReference.AcquireFrame())
{
if (colorFrame == null)
{
return;
}
// RGB画像の表示
colorBuffer = new byte[colorFrameDescription.Width * colorFrameDescription.Height * colorFrameDescription.BytesPerPixel];
colorFrame.CopyConvertedFrameDataToArray(colorBuffer, ColorImageFormat.Bgra);
ImageColor.Source = BitmapSource.Create(colorFrameDescription.Width, colorFrameDescription.Height, 96, 96,
PixelFormats.Bgra32, null, colorBuffer, colorFrameDescription.Width * (int)colorFrameDescription.BytesPerPixel);
}
// Bodyを1つ探し、ジェスチャー取得の対象として設定
if (!gestureFrameSource.IsTrackingIdValid)
{
using (BodyFrame bodyFrame = multiFrame.BodyFrameReference.AcquireFrame())
{
if (bodyFrame != null)
{
bodyFrame.GetAndRefreshBodyData(bodies);
foreach (var body in bodies)
{
if (body != null && body.IsTracked)
{
// ジェスチャー判定対象としてbodyを選択
gestureFrameSource.TrackingId = body.TrackingId;
// ジェスチャー判定開始
gestureFrameReader.IsPaused = false;
}
}
}
}
}
}
private void gestureFrameReader_FrameArrived(object sender, VisualGestureBuilderFrameArrivedEventArgs e)
{
using (var gestureFrame = e.FrameReference.AcquireFrame())
{
// ジェスチャーの判定結果がある場合
if (gestureFrame != null && gestureFrame.DiscreteGestureResults != null)
{
var result = gestureFrame.DiscreteGestureResults[jump];
if (result.Detected)
{
// ジャンプしている場合、その進捗をプログレスバーに反映
var progressResult = gestureFrame.ContinuousGestureResults[jumpProgress];
ProgressBar1.Value = progressResult.Progress;
}
else
{
ProgressBar1.Value = 0.0;
}
TextBlock1.Text = result.Detected ? "Jump!" : "No Gesture Found."; // ジャンプしているか?
TextBlock2.Text = "Confidence: " + result.Confidence.ToString(); // ジャンプの確からしさ
}
}
}
}
}