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HaloOnline.Server

Requirements

  • Visual Studio 2013
  • .NET Framework 4.5

Projects

HaloOnline.Server

A console application that hosts the webserver, the webservice and the log server.

HaloOnline.Server.App

An AngularJS single page web application for managing the server.

HaloOnline.Server.Common

An assembly for storing common types.

HaloOnline.Server.Core.Http

An http webservice which handles authentication and gives external access to game data.

HaloOnline.Server.Core.Repository

A database access layer for storing and retrieving data.

HaloOnline.Server.Core.Log

A socket based log service.

HaloOnline.Server.Model

An assembly containing the data model of the server.

Frameworks and dependencies

  • OWIN - Web server interface
  • ASP.NET Web Api - HTTP webservice framework
  • Autofac - Inversion of Control container
  • OAuth - Authorization
  • JSON Web Tokens - Bearer token format
  • SQLite - Database
  • Entity Framework - Object-relational mapper

Getting started

  • Compile the solution

  • Deploy HaloOnline.Server.App

  • Run HaloOnline.Server

  • Open %HALODIR%\game.cfg

    • Edit EndpointsDispatcherDomain and EndpointsDispatcherPort
    • Edit AzureBinLogEndPoint
  • Open %HALODIR%\maps\tags.dat

    • Swap the enum values of BACKEND_SESSION_ESTABLISHING and BACKEND_SESSION_ONLINE
  • Optional

    • Compile a version of ElDorito that doesn't mess with account related values

Todo list

  • Creating an assembly for storing persistent data with Entity Framework
  • Creating an assembly for non persistent data like Chat, Presence, Parties and Matchmaking
  • Waiting for a functional client

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