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GameEngine.cs
170 lines (107 loc) · 3.4 KB
/
GameEngine.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Data;
using System.Drawing;
using System.Threading;
using Cards.GUI;
namespace Cards
{
// global enum
public enum gameState : int
{
inputName = 0,
start = 1,
Bid = 2,
end = 3
}
class GameEngine
{
static protected GameEngine _gameEngine = null;
private Deck gameDeck = new Deck();
private Cards.Card card = new Card();
List<player> SpadesPlayer = new List<player>(4);
protected gameState _gameState;
public Form _mainForm;
protected GameStateManager gameStateManager;
GameEngine()
{
_gameState = gameState.start;
}
~GameEngine()
{
}
public static GameEngine gameEngine
{
get
{
if (_gameEngine == null)
_gameEngine = new GameEngine();
return _gameEngine;
}
}
public bool Initialize( Form mainForm)
{
// initialize card,deck,player,card,rounds,graphics
_mainForm = mainForm;
// initialize player
gameStateManager = new GameStateManager(null);
initializePlayers();
// initialize graphic class
SpadesGui.Initialize(ref SpadesPlayer);
return true;
}
public bool startGameLoop()
{
gameStateManager.switchState(new IntroState(gameStateManager));
gameStateManager.Process();
for (int i = 1; i <= 5; i++)
{
startRound(1);
gameStateManager.switchState(new PlayingState(ref SpadesPlayer));
gameStateManager.Process();
gameStateManager.switchState(new BiddingState( ref SpadesPlayer));
gameStateManager.Process();
gameStateManager.switchState(new CardPlayingState( ref SpadesPlayer));
gameStateManager.Process();
}
return true;
}
public bool initializePlayers()
{
bool isHuman = false;
for (int k = 0; k < 4; k++)
{
isHuman = (k == 0) ? true : false;
if (isHuman)
SpadesPlayer.Add(new HumanPlayer(k, isHuman));
else
SpadesPlayer.Add(new AIPlayer(k, isHuman));
}
return true;
}
public bool startRound(int round)
{
CardUtility.ShufflePile(gameDeck);
Hand[] hand = new Hand[4];
int counter = 0;
for (int j = 0; j < 4; j++)
{
hand[j] = new Hand();
for (int i = counter; i < counter + 13; i++)
{
hand[j].AddCard((SpadesCard)gameDeck.CardPile[i]);
}
counter = counter + 13;
CardUtility.SortBySuit(hand[j]);
}
// initialize 4 players hand
for (int k = 0; k < 4; k++)
{
SpadesPlayer[k].Hand = hand[k];
}
return true;
}
}
}