This is my small Unity game. It's a Super Mario-styled platformer. There are 2 teams of mobs that battle for the control of several flags in the level. The flags can be captured and respawn mobs. Each team has a limited number of respawns and loses if they lose the control of all flags or they lose all respawn points. Inspired by Battlefield 2142.
The game is made in Unity. It is currently using version 5.6.1f1
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The wiki on Github contains useful information about the game. There's the design docs and also simple technical documentation. The point is to help me remember when I get back to the game.