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Initial

Planning:

  • Web interface. Client-server architecture

Nice to have:

  • Add validation for talents (.Valid(), .Validate())
  • Add Error logging (such as [validation], [parsing], ect.)
  • Add xml schemes (validate Xml by scheme prior to parsing)
  • Count ingredients for "Witch art" set and show info
  • Add error handling to be able to continue working
  • Unit tests
  • Initial data caching
  • In-battle mode (update value on selecting/deselecting talents)
  • Caclulation result caching
  • Serialization (xml / binary) to be able to same UI settings and calculation result in file / DB (not a good solution becouse of no possibility to search or filter)

Notes:

  1. Scores (i.e. StatScore) currently includes talents for different types of score (i.e. creep stat, ability usage count, ect.)
  2. Do not forget about TODO

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