An educational Final Fantasy-esque role-playing game where first, second, and third graders can explore a fantasy medieval setting and vanquish monsters through basic arithmetic math battles. My role on the four-person, one-month long project was to design the world layout, battle system, and battle animations in the Unity3D game engine using C# scripts. The main concept for the battle system was that the player would select two actions that power levels added up to the health of the enemy. An over-calculation would result in a "miss" while an under-calculation led to the enemy attacking the player.
For insight into my battle system code, click HERE. The battle system consists of the following scripts:
BattleSystem.cs (generic battle system)
Final Boss Battle/FinalBossBattleSystem.cs (unique battle system for final boss)
FadeOut.cs (for fading out when player dies)
I also dealth with persistence of data between scenes (shown through code in the BattleSystem.cs) as well as the design flow for the tutorial level.
If you would like to play the executable of my game, click HERE.