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FormShipDetail.cs
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FormShipDetail.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
using KCB;
namespace KCB2
{
public partial class FormShipDetail : Form
{
public MemberData.Ship.Info Info { get; set; }
ImageList _imgSlotItem;
public FormShipDetail(ImageList imgSlotItem)
{
Info = null;
_imgSlotItem = imgSlotItem;
InitializeComponent();
}
private void FormShipDetail_Load(object sender, EventArgs e)
{
if (Info == null)
Close();
lvStatus.Columns[1].Text = string.Format("{0} Lv.{1} {2}exp"
, Info.ShipName, Info.Level, Info.Experience);
//string listItem = "火力,対空,装甲,雷装,回避,索敵,対潜,HP,燃料,弾薬,射程,速力,運,装備";
// string listItem = "火力,対空,装甲,雷装,HP,燃料,装備";
string listItem = Properties.Settings.Default.ShipDetailItem;
var itemParams = new LVItemParamsFactory(Info,_imgSlotItem);
foreach (var itemType in listItem.Split(','))
{
Debug.WriteLine(string.Format("addItem type:{0}", itemType));
itemParams.AddLVItem(itemType, lvStatus.Items);
}
lvStatus.LoadColumnWithOrder(Properties.Settings.Default.ShipDetailColumnWidth);
}
/// <summary>
/// リストビューアイテムを生成するクラス
/// </summary>
class LVItemParamsFactory
{
MemberData.Ship.Info _info;
ImageList _imgSlotItem;
public LVItemParamsFactory(MemberData.Ship.Info shipInfo, ImageList imgSlotItem)
{
_pwupParams = new SlotItemPowerupParams(shipInfo.SlotItem);
_imgSlotItem = imgSlotItem;
_info = shipInfo;
}
/// <summary>
/// 指定アイテムを追加する
/// </summary>
/// <param name="itemType">リストアイテム種別</param>
/// <param name="lvItems">追加するリストビューアイテムコレクション</param>
public void AddLVItem(string itemType, ListView.ListViewItemCollection lvItems)
{
switch (itemType)
{
case "火力":
case "対空":
case "装甲":
case "雷装":
case "回避":
case "索敵":
case "対潜":
case "HP":
case "燃料":
case "弾薬":
case "運":
case "速力":
case "射程":
var lvit = GetLVItem(itemType);
if (lvit != null)
lvItems.Add(lvit);
return;
case "装備":
AddSlotItems(lvItems);
return;
default:
throw new ArgumentOutOfRangeException(string.Format("not defined type:[{0}]",itemType));
// return;
}
}
/// <summary>
/// 指定名のパラメタを取得
/// </summary>
/// <param name="itemType">パラメタ名称</param>
/// <returns>文字列</returns>
ListViewItem GetLVItem(string itemType)
{
switch (itemType)
{
case "火力":
return new NowMaxPaddingLVItem("火力", _info.Fire, _pwupParams.火力);
case "対空":
return new NowMaxPaddingLVItem("対空", _info.AntiAir, _pwupParams.対空);
case "装甲":
return new NowMaxPaddingLVItem("装甲", _info.Armor, _pwupParams.装甲);
case "雷装":
return new NowMaxPaddingLVItem("雷装", _info.Torpedo, _pwupParams.雷撃);
case "回避":
return new NowMaxPaddingMinusLVItem("回避", _info.Escape, _pwupParams.回避);
case "索敵":
return new NowMaxPaddingMinusLVItem("索敵", _info.Search, _pwupParams.索敵);
case "対潜":
return new NowMaxPaddingMinusLVItem("対潜", _info.AntiSubm, _pwupParams.対潜);
case "HP":
return new HPLVItem(_info);
case "燃料":
return new NowMaxColorLVItem("燃料", _info.Fuel);
case "弾薬":
return new NowMaxColorLVItem("弾薬", _info.Bullet);
case "運":
return new ListViewItem(new string[] { "運", _info.Lucky.ToString() });
case "速力":
return new ListViewItem(new string[] { "速力", _info.SpeedString });
case "射程":
return new ListViewItem(new string[] { "射程", _info.ShotRangeString });
}
throw new ArgumentOutOfRangeException(string.Format("not defined type2:[{0}]", itemType));
}
/// <summary>
/// 装備情報を追加
/// </summary>
/// <param name="lvItems"></param>
void AddSlotItems(ListView.ListViewItemCollection lvItems)
{
for (int n = 0; n < _info.SlotNum; n++)
{
string name = string.Format("装備{0}", n + 1);
//有効スロットの場合
if (_info.SlotItem.Count > n)
{
//艦載機の場合
if (_info.SlotItem[n].Count > 0)
{
name = string.Format("装備{0} x{1}", n + 1, _info.SlotItem[n].Count);
}
lvItems.Add(new SlotItemLVItem(name,_info.SlotItem[n],_imgSlotItem));
}
else
{
lvItems.Add(new ListViewItem(new string[] { name, "(装備不可)" }));
}
}
}
/// <summary>
/// 現在値/最大値(+加算分)
/// </summary>
class NowMaxPaddingLVItem : ListViewItem
{
public NowMaxPaddingLVItem(string title,MemberData.Ship.Info.NowMax nowMax, int padding)
{
Text = title;
if (padding > 0)
SubItems.Add(string.Format("{0} (+{1})", nowMax.ToString(), padding));
else if(padding < 0)
SubItems.Add(string.Format("{0} ({1})", nowMax.ToString(), padding));
else
SubItems.Add(nowMax.ToString());
}
}
/// <summary>
/// 現在値-加算分/最大値 (+加算分)
/// </summary>
class NowMaxPaddingMinusLVItem : ListViewItem
{
public NowMaxPaddingMinusLVItem(string title, MemberData.Ship.Info.NowMax nowMax, int padding)
{
Text = title;
MemberData.Ship.Info.NowMax nowMax2 = new MemberData.Ship.Info.NowMax(nowMax);
nowMax2.Now -= padding;
if (padding > 0)
SubItems.Add(string.Format("{0} (+{1})", nowMax2.ToString(), padding));
else if (padding < 0)
SubItems.Add(string.Format("{0} ({1})", nowMax2.ToString(), padding));
else
SubItems.Add(nowMax.ToString());
}
}
/// <summary>
/// 現在値/最大値 +背景色
/// </summary>
class NowMaxColorLVItem : ListViewItem
{
public NowMaxColorLVItem(string title, MemberData.Ship.Info.NowMax nowMax)
{
Text = title;
UseItemStyleForSubItems = false;
SubItems.Add(nowMax.ToString());
SubItems[1].BackColor = nowMax.BackgroundColor;
}
}
/// <summary>
/// HP(入渠時間)
/// </summary>
class HPLVItem : ListViewItem
{
public HPLVItem(MemberData.Ship.Info shipInfo)
{
Text = "HP";
UseItemStyleForSubItems = false;
string valstr = shipInfo.HP.ToString();
if (shipInfo.RepairTime.TotalSeconds > 0)
valstr += string.Format(" (入渠所要:{0})", shipInfo.RepairTimeString);
SubItems.Add(valstr);
SubItems[1].BackColor = shipInfo.HP.BackgroundColor;
}
}
/// <summary>
/// 装備
/// </summary>
class SlotItemLVItem : ListViewItem
{
public SlotItemLVItem(string name,MemberData.Ship.Info.SlotItemInfo slotItem,ImageList imgSlotItem)
{
Text = name;
SubItems.Add(new SlotItemNameLVSubItem(slotItem, imgSlotItem));
}
/// <summary>
/// 装備種別アイコンを描画する装備名サブアイテム
/// </summary>
class SlotItemNameLVSubItem : ListViewItem.ListViewSubItem, IOwnerDrawLVSubItem
{
// ImageList imgSlotItem;
int slotItemIndex;
Image imageNormal, imageSelected;
public SlotItemNameLVSubItem(MemberData.Ship.Info.SlotItemInfo slotItem,ImageList imgSlotItem)
{
// this.imgSlotItem = imgSlotItem;
imageNormal = new Bitmap(16, 16);
imageSelected = new Bitmap(16, 16);
if (slotItem == null)
{
Text = "(未装備)";
slotItemIndex = 0;
}
else
{
if(slotItem.Level > 0)
Text = string.Format("[{1}]{0}", slotItem.Name ,slotItem.Level);
else
Text = slotItem.Name;
slotItemIndex = slotItem.TypeNum;
if (slotItemIndex < 0)
slotItemIndex = 0;
}
DrawSlotItemImage(imgSlotItem, imageNormal, SystemBrushes.Window, slotItemIndex);
DrawSlotItemImage(imgSlotItem, imageSelected, SystemBrushes.Highlight, slotItemIndex);
}
/// <summary>
/// バッファに装備アイテム画像を描画する
/// </summary>
/// <param name="iconImageList"></param>
/// <param name="canvas"></param>
/// <param name="backBrush"></param>
/// <param name="itemIndex"></param>
void DrawSlotItemImage(ImageList iconImageList, Image canvas, Brush backBrush,int itemIndex)
{
using (Graphics g = Graphics.FromImage(canvas))
{
g.FillRectangle(backBrush,
new Rectangle(new Point(0, 0), canvas.Size));
//装着されてるスロット かつ 装備情報読み込み済み
if (itemIndex < iconImageList.Images.Count)
iconImageList.Draw(g, new Point(1, 0), itemIndex);
else
iconImageList.Draw(g, new Point(1, 0), 0);
}
}
/// <summary>
/// サブアイテム描画
/// </summary>
/// <param name="e"></param>
public void DrawSubItem(DrawListViewSubItemEventArgs e)
{
Brush textBrush;
e.Graphics.SetClip(e.Bounds);
if (e.ItemState.HasFlag(ListViewItemStates.Selected))
{
e.Graphics.FillRectangle(SystemBrushes.Highlight, e.Bounds);
e.Graphics.DrawImage(imageSelected, e.Bounds.X,e.Bounds.Y);
textBrush = SystemBrushes.HighlightText;
}
else
{
e.DrawBackground();
e.Graphics.DrawImage(imageNormal, e.Bounds.X, e.Bounds.Y);
textBrush = SystemBrushes.WindowText;
}
// imgSlotItem.Draw(e.Graphics, new Point(e.Bounds.X + 1, e.Bounds.Y), slotItemIndex);
using (StringFormat sf = new StringFormat())
{
sf.LineAlignment = StringAlignment.Center;
// sf.Trimming = StringTrimming.EllipsisCharacter;
sf.FormatFlags = StringFormatFlags.NoWrap;
e.Graphics.DrawString(Text, SystemFonts.DialogFont, textBrush,
new RectangleF(e.Bounds.X + 17, e.Bounds.Y, e.Bounds.Width
- 16, e.Bounds.Height), sf);
}
}
}
}
SlotItemPowerupParams _pwupParams;
/// <summary>
/// 装備による加算分を算出するクラス
/// </summary>
class SlotItemPowerupParams
{
public int 火力 { get; private set; }
public int 対空 { get; private set; }
public int 装甲 { get; private set; }
public int 雷撃 { get; private set; }
public int 回避 { get; private set; }
public int 索敵 { get; private set; }
public int 対潜 { get; private set; }
public SlotItemPowerupParams(IEnumerable<MemberData.Ship.Info.SlotItemInfo> slotItemList)
{
火力 = 0;
対空 = 0;
装甲 = 0;
雷撃 = 0;
回避 = 0;
索敵 = 0;
対潜 = 0;
foreach (var slotItem in slotItemList)
{
var item = slotItem.Info;
if (item == null)
return;
火力 += item.火力;
対空 += item.対空;
装甲 += item.装甲;
雷撃 += item.雷撃;
回避 += item.砲撃回避;
索敵 += item.索敵;
対潜 += item.対潜;
}
}
}
}
#region ウィンドウ状態変化系
private void FormShipDetail_Deactivate(object sender, EventArgs e)
{
Close();
}
private void lvStatus_MouseDown(object sender, MouseEventArgs e)
{
//右クリックでサイズ可変化
if (e.Button != System.Windows.Forms.MouseButtons.Right)
return;
Point curLoc = Location;
FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow;
Location = curLoc;
}
private void FormShipDetail_FormClosing(object sender, FormClosingEventArgs e)
{
Properties.Settings.Default.ShipDetailSize = lvStatus.Size;
Properties.Settings.Default.ShipDetailColumnWidth = lvStatus.SaveColumnWithOrder();
}
#endregion
}
}