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SeasonPassState.cs
465 lines (407 loc) · 16.9 KB
/
SeasonPassState.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace SEAssignment
{
public interface ISeasonPassState
{
void ApprovePass();
void Renew();
void TransferPass(Vehicle v);
void TerminatePass();
void RejectPass();
}
//pendingstate class
class PendingState : ISeasonPassState {
private SeasonPass vsp;
public PendingState(SeasonPass sp)
{
vsp = sp;
}
public void ApprovePass() {
Console.WriteLine();
Console.WriteLine("Are you sure you want to approve this Season Parking Pass? (y/n)");
string confirm_approve = Console.ReadLine().ToLower();
switch (confirm_approve)
{
case "y":
vsp.SetCurrentState(vsp.GetValidState()); //set season pass state
Console.WriteLine("Season pass with ID of {0} sucessfully approved.", vsp.SeasonPassID);
break;
case "n":
Console.WriteLine();
Console.WriteLine("Action cancelled. Season Parking Pass remains pending.");
break;
default:
Console.WriteLine();
Console.WriteLine("Invalid input. Returning to the main menu.");
break;
}
}
public void Renew() {
// implementation
Console.WriteLine("Not allowed to renew pass that is in Pending state!");
}
public void TransferPass(Vehicle v) {
// vt - vehicletype in string (Lorry, Car, Motorbike)
// implementation of transfering pass to another vehicle
// code below works, i accidentally did it lol. all i did was create a class called vehicle and put vehicle property under seasonpass
//if (sp.VehicleType == vt) {
// sp.Vehicle = v;
// Console.WriteLine("Pass Transferred Successfully!");
// if vehicle type does not match
// do something..
//if (vsp.CurrentState.GetType() != typeof(ValidState))
//{
//vsp.Vehicle.LicensePlate = v.LicensePlate;
Console.WriteLine("Not allowed to Transfer Season Pass in Pending state!");
//}
//Console.WriteLine("Not allowed to Transfer Season Pass in Pending state!");
}
public void TerminatePass()
{
Console.WriteLine("Not allowed to Terminate Season Pass in Pending state!");
}
public void RejectPass()
{
Console.WriteLine();
Console.WriteLine("Are you sure you want to reject this Season Parking Pass? This will result in its termination. (y/n)");
string confirm_approve = Console.ReadLine().ToLower();
switch (confirm_approve)
{
case "y":
vsp.SetCurrentState(vsp.GetRejectedState()); //set season pass state
Console.WriteLine();
Console.WriteLine("Season pass with ID of {0} Rejected.", vsp.SeasonPassID);
break;
case "n":
Console.WriteLine();
Console.WriteLine("Action cancelled. Season Parking Pass remains pending.");
break;
default:
Console.WriteLine();
Console.WriteLine("Invalid input. Returning to the main menu.");
break;
}
}
}
//validstate class
class ValidState : ISeasonPassState {
private SeasonPass vsp;
public ValidState(SeasonPass sp)
{
vsp = sp;
}
public void ApprovePass() {
Console.WriteLine("Not allowed to Approve Season Pass that is already Valid!");
}
public void Renew()
{
int price = 0;
bool status = true;
while (status) //if user did not confirm
{
Console.WriteLine("----Renew Season Parking Pass----");
Console.Write("Please enter no. of months you want to renew: ");
string rpMonth = Console.ReadLine();
int rpm;
bool r = Int32.TryParse(rpMonth, out rpm);
if(!r)
{
Console.WriteLine();
Console.WriteLine("Please enter valid number");
return;
}
if(rpm<0 || rpm >15)
{
Console.WriteLine("Please enter a valid month between 1 -12");
return;
}
Console.WriteLine("Renewing season parking pass...");
Console.WriteLine("Extend season parking pass for another " + rpm + " month(s)");
string confirmation = Confirm("");
if (confirmation.ToLower() == "y")
{
Console.WriteLine("You decide to renew " + rpm + " month(s) of your season parking pass");
Console.WriteLine();
Console.WriteLine("Calculating season pass amount...");
if (vsp.VehicleType == "Car" || vsp.VehicleType == "Lorry") //if seasonpass is car type
{
price = 80;
int amt = price * rpm;
Console.WriteLine("Amount needed to pay: $" + amt);
Console.WriteLine("Pass successfully extended for " + rpm + " month(s)");
//add payment record
Payment p = new Payment(DateTime.Now, amt, "Credit", "Surface", vsp);
p.makePayment();
vsp.AddPayment(p);
}
else if (vsp.VehicleType == "Motorbike")
{ //if seasonpass is motorbike type
price = 15;
int amt = price * rpm;
Console.WriteLine("Amount needed to pay: $" + amt);
Console.WriteLine("Pass successfully extended for " + rpm + " month(s)");
//add payment record
Payment p = new Payment(DateTime.Now, amt, "Credit", "Surface", vsp);
p.makePayment();
vsp.AddPayment(p);
}
//add number of months extended by user
vsp.EndDate = vsp.EndDate.AddMonths(rpm);
vsp.RemainingMonth = vsp.RemainingMonth + rpm;
Console.WriteLine("The remaining month of your pass is {0} month(s)", vsp.RemainingMonth);
Console.WriteLine("Your Season Pass New Expiry Date: {0}", vsp.EndDate);
status = false;
}
}
}
private static string Confirm(string message)
{
Console.Write("Please enter y/n: ");
string confirmPass = Console.ReadLine();
confirmPass = confirmPass.ToLower();
if (!confirmPass.Equals("y") && !confirmPass.Equals("n"))
{
confirmPass = Confirm("Please enter only 'y/n' to confirm: ");
}
return (confirmPass);
}
public void TransferPass(Vehicle v)
{
// vt - vehicletype in string (Lorry, Car, Motorbike)
// implementation of transfering pass to another vehicle
// code below works, i accidentally did it lol. all i did was create a class called vehicle and put vehicle property under seasonpass
//if (sp.VehicleType == vt) {
// sp.Vehicle = v;
// Console.WriteLine("Pass Transferred Successfully!");
// if vehicle type does not match
// do something..
if (vsp.CurrentState.GetType() == typeof(ValidState))
{
Console.WriteLine("");
Console.Write("Please enter new license plate: ");
string license = Console.ReadLine();
if (license.Length == 7)
{
Console.Write("Please enter vehicle type: ");
string lvt = Console.ReadLine();
if (vsp.VehicleType == lvt)
{
Console.Write("Please enter the exact IUNumber: ");
string liun = Console.ReadLine();
if (liun == vsp.IUNumber)
{
v.LicensePlate = license;
Console.WriteLine("Season Pass Transferred Successfully!");
}
else
{
Console.WriteLine("IUNumber Do Not Match!");
}
}
else
{
Console.WriteLine("Vehicle Type Do Not Match!");
}
}
else
{
Console.WriteLine("Please enter a valid license plate!");
}
}
}
public void TerminatePass()
{
double price;
double refunded;
if (vsp.VehicleType == "Car" || vsp.VehicleType == "Lorry")
{
price = 80;
}
else
{
price = 15;
}
refunded = price * vsp.RemainingMonth;
Console.WriteLine("Total amount of $" + refunded + " is refunded back to you.");
Console.WriteLine("Your Season Parking Pass has been terminated. Thank you and have a nice day.");
//User's account will be set to terminated.
vsp.SetCurrentState(vsp.GetTerminatedState());
Console.WriteLine("Season pass has been terminated.");
}
public void RejectPass()
{
Console.WriteLine("Not allowed to reject a pass that was already approved!");
}
}
//terminatedstate class
class TerminatedState : ISeasonPassState {
private SeasonPass vsp;
public TerminatedState(SeasonPass sp)
{
vsp = sp;
}
public void ApprovePass()
{
Console.WriteLine("Not allowed to Approve Season Pass that is already Terminated!");
}
public void Renew()
{
Console.WriteLine("Not allowed to Renew Season Pass that is already Terminated!");
}
public void TransferPass(Vehicle v)
{
//if (vsp.CurrentState.GetType() != typeof(ValidState))
// {
//vsp.Vehicle = v;
Console.WriteLine("Not allowed to Transfer Season Pass that is already Terminated!");
//}
}
public void TerminatePass()
{
Console.WriteLine("Not allowed to Terminate Season Pass that is already Terminated!");
}
public void RejectPass()
{
Console.WriteLine("Not allowed to reject a pass that has been terminated!");
}
}
// expiredstate class
class ExpiredState : ISeasonPassState {
private SeasonPass vsp;
public ExpiredState(SeasonPass sp)
{
vsp = sp;
}
public void ApprovePass()
{
Console.WriteLine("Not allowed to Approve Season Pass that has already Expired!");
}
public void Renew()
{
int price = 0;
bool status = true;
while (status) //if user did not confirm
{
Console.WriteLine("----Renew Season Parking Pass----");
Console.Write("Please enter no. of months you want to renew: ");
string rpMonth = Console.ReadLine();
int rpm;
bool r = Int32.TryParse(rpMonth, out rpm);
if (!r)
{
Console.WriteLine();
Console.WriteLine("Please enter valid number");
return;
}
if (rpm < 0 || rpm > 15)
{
Console.WriteLine("Please enter a valid month between 1 -12");
return;
}
Console.WriteLine("Renewing season parking pass...");
Console.WriteLine("Extend season parking pass for another " + rpm + " month(s)");
string confirmation = Confirm("");
if (confirmation.ToLower() == "y")
{
Console.WriteLine("You decide to renew " + rpm + " month(s) of your season parking pass");
Console.WriteLine();
Console.WriteLine("Calculating season pass amount...");
if (vsp.VehicleType == "Car" || vsp.VehicleType == "Lorry") //if seasonpass is car type
{
price = 80;
int amt = price * rpm;
Console.WriteLine("Amount needed to pay: $" + amt);
Console.WriteLine("Pass successfully extended for " + rpm + " month(s)");
//add payment record
Payment p = new Payment(DateTime.Now, amt, "Credit", "Surface", vsp);
p.makePayment();
vsp.AddPayment(p);
}
else if (vsp.VehicleType == "Motorbike")
{ //if seasonpass is motorbike type
price = 15;
int amt = price * rpm;
Console.WriteLine("Amount needed to pay: $" + amt);
Console.WriteLine("Pass successfully extended for " + rpm + " month(s)");
//add payment record
Payment p = new Payment(DateTime.Now, amt, "Credit", "Surface", vsp);
p.makePayment();
vsp.AddPayment(p);
}
//add number of months extended by user
//vsp.EndDate.AddMonths(rpm);
//vsp.RemainingMonth = vsp.RemainingMonth + rpm; //add input month to remaining month
vsp.StartDate = DateTime.Now;
vsp.EndDate = DateTime.Now.AddMonths(rpm);
vsp.RemainingMonth = vsp.EndDate.Month - vsp.StartDate.Month;
vsp.SetCurrentState(vsp.GetValidState()); //set season pass state to valid
Console.WriteLine("The remianing month of your pass is {0} month(s)", vsp.RemainingMonth);
Console.WriteLine("Your Season Pass New Expiry Date: {0}", vsp.EndDate);
status = false;
}
}
}
private static string Confirm(string message)
{
Console.WriteLine("Please enter y/n: ");
string confirmPass = Console.ReadLine();
if (!confirmPass.Equals("y") && !confirmPass.Equals("n"))
{
confirmPass = Confirm("Please enter only 'y/n' to confirm: ");
}
return (confirmPass);
}
public void TransferPass(Vehicle v)
{
//if (vsp.CurrentState.GetType() != typeof(ValidState))
//{
// vsp.Vehicle.LicensePlate = v.LicensePlate;
Console.WriteLine("Not allowed to Transfer Season Pass that has already Expired!");
//}
}
public void TerminatePass()
{
Console.WriteLine("Not allowed to Terminate Season Pass that has already Expired!");
}
public void RejectPass()
{
Console.WriteLine("Not allowed to reject a pass that has been terminated!");
}
}
// expiredstate class
class RejectedState : ISeasonPassState
{
private SeasonPass vsp;
public RejectedState(SeasonPass sp)
{
vsp = sp;
}
public void ApprovePass()
{
Console.WriteLine("You can't approve a Season Parking Pass that has been rejected!");
}
public void Renew()
{
Console.WriteLine("You can't renew a Season Parking Pass that has been rejected!");
}
public void TransferPass(Vehicle v)
{
//if (vsp.CurrentState.GetType() != typeof(ValidState))
//{
// vsp.Vehicle.LicensePlate = v.LicensePlate;
Console.WriteLine("Not allowed to Transfer Season Pass that has already Expired!");
//}
}
public void TerminatePass()
{
Console.WriteLine("Not allowed to Terminate Season Pass that has already Expired!");
}
public void RejectPass()
{
Console.WriteLine("Not allowed to reject a pass that has already been rejected!");
}
}
}