Small Project Template for Unity with few goal:
- Simple (few classes & no dependency)
- Loose coupling
- Scalable
Provide a good base for small prototypes and gamejam
- C# 6
- Publish–Subscribe pattern (to communicate between component)
- State Machines
- Scriptable Objects (to store config)
- Scene Loading:
- Basic (sync / async)
- Additive (level loading)
- Support loading screen or loading popup
- Can start the game from any scene or additive scene
- Basic Prefab Factory (to spawn objects)
- Objective
- Score