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experiments-01

THIS IS A MVP DOCUMENT⭐ - FOR POTENTIAL MOBILE GAMEPLAY AS FOR TECHNOLOGY I WOULD LIKE TO IMPLEMENT.

First Glimpse

  • This one will be portrait, with Input -> joystick movement, releasing and as a button
  • Gameplay must convince the player to want more power and different ways to beat the levels, but not necessarily implement all progression at once.
  • RPG progression must be easy to implement (Diablo 3 / fusion) and generous, BUT it can be an abstract layer for the game.
  • Ownership comes from movement and attack strategy
    • You move and the game will tell you what you could do depending of enemy reach
    • Bayonetta’s crazy-but-strategic attack style: button smashing works, but dodge and timing works better.
  • Three “attack” choices, the player will need to mix them and modifying them, as Diablo3’s runes
  • No story directly explained but “something weird is going on”: nier auto + ghost in the shell’s what the fuck is going on here feeling.
  • Lots of camera, lost of anim triggers and VFX
  • Model must be allowed to be swapped: you are an avatar.
  • With a pet! It must work as a pod from NierAuto

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