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Going Beyond

This multi-part tutorial takes you through the first steps of creating your own 3D game using XNA Game Studio.

Tutorial 1: Details how to use the XNA Framework Content Pipeline to load a 3D model and its associated textures, and it presents the code necessary to display the model on the screen.

Tutorial 2: Details how to use the XNA Framework Input API to take user input from an Xbox 360 Controller and apply it to the model displayed in Tutorial 1.

Tutorial 3: Details how to use the XNA Framework Audio API to play them.

Tutorial 4: This tutorial helps you learn about the process of game construction, while guiding you through writing a relatively complete game.

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