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Path to Harmony

A fantasy turn based tactics game, developed by Georgia Tech's VGDev club.

Installation

  • You will need blender installed to view the models. Please install before opening the project for the first time, or you'll have to re-clone.

Style/Convention suggestions

  • Try to keep lines to a reasonable length, ~120 characters.
  • I use VSCode as my editor.
    • If your editor uses omnisharp there's a config file in the repo to keep styles nice and consistent. The key chord is alt + shift + f in vscode
  • Read through the Util class before reimplementing a common function/field
    • There are some instances of axes being swapped. Util.WorldToGrid and Util.GridToWorld handles this. Sorry. I would blame blender but it's 100% my fault

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A fantasy turn based tactics game

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  • C# 80.0%
  • ShaderLab 18.3%
  • HLSL 1.7%