Mogade is a free service web-based service which allows game developers to quickly enchance their games with auxiliary functionality (such as leaderboards).
This is the official Windows Phone library. The library wraps the core .NET driver. It is currently a very thin wrapper, but we do plan on adding features.
For a list of other libraries, please visit http://mogade.com/manage/libraries
The http://groups.google.com/group/mogadedev google group is the best place for developers, either of games or libraries, to visit.
The library should be straightforward to most .NET developers. The main entry point is the MogadeClient
class (which implements IMogadeClient
for you DI junkies).
You instantiate MogadeClient
via the static Initialize
method, supplying your game key and game secret (available from the details view of your game on the mogade.com website):
var mogade = MogadeClient.Initialize(“myGameKey”, “shhhMySecret”);
Once created, its generally a good idea to call update
– which’ll download any changes made to your game’s confirmation and store it in a file called mogade.dat. Once completed, you can use the various methods to interact with the mogade service. Note that all methods fire asynchronously, and thus return void and require a callback method:
mogade.GetLeaderboard(“leaderboardId”, LeaderboardScope.Daily, page, leaderboard => { //do something with the leaderboard});
Mogade is based around a RESTish API, accepting and returning JSON messages.
A full API overview can be read here http://mogade.com/manage/api