This game is designed to:
- maximize immersion in the realities of sailing the ancient sea, closing the gap between our modern perspectives of sea travel and ancient realities
- generate data recorded from players’ behavioral patterns when making choices about how to move about the maritime networks
- integrate ancient voices from history and mythology with geospatial realities of economic resources, political trends and potential for gathering up to date knowledge
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This Build uses Unity 2019.4.9f1
While the main game code is open source, the game depends on a private repo for assets purchased from the Unity Asset Store. This should go in the Assets/_Proprietary
folder.