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Program.cs
349 lines (296 loc) · 6.91 KB
/
Program.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace USCoinJar
{
class Program
{
static void Main(string[] args)
{
}
}
public interface ICoinJar
{
void Accept(ICoin coin);
IVolume TotalVolume { get; }
ICurrency ActualAmount { get; }
IVolume ActualVolume { get; }
void Reset();
}
public interface ICoin
{
IVolume Volume { get; }
ICurrency Value { get; }
}
public interface IVolume
{
long Unit { get; set; }
double InRelativeMeasure();
}
public interface ICurrency
{
long UnitPrice { get; set; }
double InCurrency();
}
/// <summary>
/// For this class, One unit price is equal to One cent.
/// </summary>
public class USCurrency : ICurrency
{
public long UnitPrice { get; set; }
public double InCurrency()
{
return UnitPrice / 100;
}
}
public class FluidOunces : IVolume
{
public long Unit
{
get;
set;
}
/// <summary>
/// Considering Unit is 10000 times smaller than one Fluid Ounce.
/// </summary>
/// <returns></returns>
public double InRelativeMeasure()
{
return (double)this.Unit / 10000;
}
}
public abstract class UsCoin : ICoin
{
public string Owner
{
get
{
return "Federal Reserve";
}
}
public abstract IVolume Volume { get; }
public abstract ICurrency Value { get; }
}
public class Penny : UsCoin
{
private IVolume volume;
private ICurrency currency;
public Penny()
{
volume = new FluidOunces();
volume.Unit = 122;
currency = new USCurrency();
currency.UnitPrice = 1;
}
public override IVolume Volume
{
get
{
return volume;
}
}
public override ICurrency Value
{
get
{
return currency;
}
}
}
public class Nickel : UsCoin
{
private IVolume volume;
private ICurrency currency;
public Nickel()
{
volume = new FluidOunces();
volume.Unit = 243;
currency = new USCurrency();
currency.UnitPrice = 5;
}
public override IVolume Volume
{
get
{
return volume;
}
}
public override ICurrency Value
{
get
{
return currency;
}
}
}
public class Dime : UsCoin
{
private IVolume volume;
private ICurrency currency;
public Dime()
{
volume = new FluidOunces();
volume.Unit = 115;
currency = new USCurrency();
currency.UnitPrice = 10;
}
public override IVolume Volume
{
get
{
return volume;
}
}
public override ICurrency Value
{
get
{
return currency;
}
}
}
public class Quarter : UsCoin
{
private IVolume volume;
private ICurrency currency;
public Quarter()
{
volume = new FluidOunces();
volume.Unit = 270;
currency = new USCurrency();
currency.UnitPrice = 25;
}
public override IVolume Volume
{
get
{
return volume;
}
}
public override ICurrency Value
{
get
{
return currency;
}
}
}
public class HalfDollar : UsCoin
{
private IVolume volume;
private ICurrency currency;
public HalfDollar()
{
volume = new FluidOunces();
volume.Unit = 534;
currency = new USCurrency();
currency.UnitPrice = 50;
}
public override IVolume Volume
{
get
{
return volume;
}
}
public override ICurrency Value
{
get
{
return currency;
}
}
}
public class Dollar : UsCoin
{
private IVolume volume;
private ICurrency currency;
public Dollar()
{
volume = new FluidOunces();
volume.Unit = 800; // just a guess, could not get the real figures....
currency = new USCurrency();
currency.UnitPrice = 100;
}
public override IVolume Volume
{
get
{
return volume;
}
}
public override ICurrency Value
{
get
{
return currency;
}
}
}
public class MyCoinJar : ICoinJar
{
private List<ICoin> coinHeap;
private FluidOunces totalVolume;
private ICurrency actualAmount;
private FluidOunces actualVolume;
public IVolume TotalVolume
{
get
{
return totalVolume;
}
}
public ICurrency ActualAmount
{
get
{
return actualAmount;
}
}
public IVolume ActualVolume
{
get
{
return actualVolume;
}
}
public MyCoinJar()
{
totalVolume = new FluidOunces();
totalVolume.Unit = 320000;
Reset();
}
public void Accept(ICoin coin)
{
if (coin.GetType().BaseType != typeof(UsCoin))
throw new InValidCoinException("MyCoinJar accepts only UsCoin");
if (this.TotalVolume.Unit < (this.actualVolume.Unit + coin.Volume.Unit))
throw new CoinOverFlowException();
coinHeap.Add(coin);
actualVolume.Unit += coin.Volume.Unit;
actualAmount.UnitPrice += coin.Value.UnitPrice;
}
public void Reset()
{
coinHeap = new List<ICoin>();
actualVolume = new FluidOunces();
actualAmount = new USCurrency();
}
}
public class CoinOverFlowException : Exception
{
public CoinOverFlowException()
: base("Coins overflowed the jar")
{
}
}
public class InValidCoinException : Exception
{
public InValidCoinException(string message)
: base(message)
{
}
}
}