This is an example of how to use the Nobullz Unity Game Boilerplate. The boilerplate code has been stripped down so that the only code in this repo is code that is actually needed to run the dummy game.
This example consists of three scenes: a main scene, which acts as the entry point, a menu scene and a game scene. Each scene has its own state, a main state, a menu state and a game state. There's a play button in the menu scene to load the game scene, and then there's a home button in the game scene which brings you back to the menu scene.
- Unity version 2018.3.7f1 or higher
- Open Unity
- Load the 'main' scene into Unity
- Press 'Play'
- Click your brains out
This example uses the following third party assets.
Sounds:
- Blop recorded by Mark DiAngelo
- Pin Drop recorded by Mike Koenig
- Pop recored by SunnySideSound
- Tiny Button Push recorded by Mike Koenig
Font:
All sounds have been published under the Attribution 3.0 license. The font has been published under the Open Font License.
- macOS 10.14