A prototype puzzle solving game engine using MonoGame and SDL
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Dynamic Camera
3D tranformations but only x-y accessibility -
Actors
user input interaction / AI / plain -
Multiple render targets
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HLSL support
e.g. custom shaders -
Gates with custom logic
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Level editor
serialized maps -
Dynamic resolution
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Clickable components
buttons,lists etc -
Animations
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Audio Support
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Particles
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XML Mapping
sprites / maps / statistics -
Diagnostics Tools
e.g. FPS counter -
Networking (?)