Invested is a physics simulation and game made in the Unity engine. It is a personal interpretation and emulation of the physics of Allomancy, a magic system from the novel "Mistborn" by Brandon Sanderson.
- Windows
- Mac - Highly experimental. I don't have a Mac, so let me know if you're available for testing.
Here are some videos of the game:
This Unity project makes use of:
Version 1.2 (May 2019)
- Added Tutorial
- Expanded Sandbox
- Added player model
- Added Pewter
- Sprinting and Pewter Jumping/wall jumping
- Changed controls
- Full gamepad (XBox 360 controller) support for menu navigation and playability in general
- Added control to move slowly/anchor self
- Player moves more like a ball should (improved rolling physics)
- Camera improvements
- Added options for inverting camera (horizontally and vertically)
- Added option for changing camera distance from player
- Much less likely to clip through walls
- HUD improvements
- Added Help Overlay to show controls while playing
- Burn Percentage Meter now differentiates between Iron and Steel burn percentage (only affects for gamepad users)
- Added option to hide HUD
- Allomancy changes
- Added experimental "Distributed Power" Anchored Push Boost.
- Changed "Exponential w/ Velocity" Anchored Push Boost.
- Clarified terminology used to describe how velocity affects each subtype of EwV used.
- EwV is now the default Allomancy model
- Player model now glows when metals are burned
- Walls partially interfere with ironsight
- Simulations are now playable through the scene select menu
- Added settings for "inverted" gravity and changing the time scale