forked from RakhithJK/TicTacToe
/
MainWindow.xaml.cs
61 lines (46 loc) · 1.97 KB
/
MainWindow.xaml.cs
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using System.ComponentModel;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data;
namespace TicTacToe
{
public partial class MainWindow
{
readonly MainViewModel _mainViewModel;
public MainWindow()
{
InitializeComponent();
_mainViewModel = DataContext as MainViewModel;
_mainViewModel.PropertyChanged += MainViewModelOnPropertyChanged;
_mainViewModel.GameOver += OnGameOver;
}
void MainViewModelOnPropertyChanged(object Sender, PropertyChangedEventArgs PropertyChangedEventArgs)
{
if (PropertyChangedEventArgs.PropertyName != nameof(_mainViewModel.Level))
return;
PlayerThisLevel.SetBinding(ContentProperty, new Binding($"Stats.SinglePlayer.Player.{_mainViewModel.Level}"));
ComputerThisLevel.SetBinding(ContentProperty, new Binding($"Stats.SinglePlayer.Computer.{_mainViewModel.Level}"));
DrawsThisLevel.SetBinding(ContentProperty, new Binding($"Stats.SinglePlayer.Draws.{_mainViewModel.Level}"));
}
async void OnGameOver(Occupier Winner)
{
WinnerLabel.Content = WinnerTextToDisplay(Winner);
WinnerLabel.Visibility = Visibility.Visible;
await Task.Delay(2000);
WinnerLabel.Visibility = Visibility.Collapsed;
_mainViewModel.StartNewGame();
}
string WinnerTextToDisplay(Occupier Winner)
{
switch (Winner)
{
case Occupier.ComputerOrPlayer2:
return _mainViewModel.GameType == GameType.SinglePlayer ? "Computer Won" : "Player 2 Won";
case Occupier.Player1:
return _mainViewModel.GameType == GameType.SinglePlayer ? "You Won" : "Player 1 Won";
default:
return "Draw";
}
}
}
}