/
MakeItem.cs
81 lines (67 loc) · 1.54 KB
/
MakeItem.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MakeItem {
// Use this for initialization
SaveItem [] items;
public SaveItem material(string name){
if (name == "Donut") {
SaveItem item = new SaveItem ();
item.species = "Carrot";
item.num = 1;
return item;
}
return null;
}
public SaveItem[] material(string name,int i){
if (name == "baoIcon") {
SaveItem item1=new SaveItem();
SaveItem item2=new SaveItem();
item1.species = "Meat";
item1.num = 1;
item2.species = "Mushroom";
item2.num = 1;
items = new SaveItem[2];
items [0] = item1;
items [1] = item2;
return items;
}
else if(name == "summon2Icon") {
SaveItem item1=new SaveItem();
SaveItem item2=new SaveItem();
item1.species = "Meat";
item1.num = 1;
item2.species = "Onion";
item2.num = 1;
items = new SaveItem[2];
items [0] = item1;
items [1] = item2;
return items;
}
else if(name == "IceCream") {
SaveItem item1=new SaveItem();
SaveItem item2=new SaveItem();
item1.species = "Cheese";
item1.num = 1;
item2.species = "Milk";
item2.num = 1;
items = new SaveItem[2];
items [0] = item1;
items [1] = item2;
return items;
}
else if(name == "HamEgg") {
SaveItem item1=new SaveItem();
SaveItem item2=new SaveItem();
item1.species = "Bread";
item1.num = 1;
item2.species = "Tomato";
item2.num = 1;
items = new SaveItem[2];
items [0] = item1;
items [1] = item2;
return items;
}
return null;
}
}