/
RidableDrones.cs
1640 lines (1310 loc) · 55.9 KB
/
RidableDrones.cs
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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Oxide.Core;
using Oxide.Core.Libraries.Covalence;
using Oxide.Core.Plugins;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using VLB;
namespace Oxide.Plugins
{
[Info("Ridable Drones", "WhiteThunder", "2.0.2")]
[Description("Allows players to deploy signs and chairs onto RC drones to allow riding them.")]
internal class RidableDrones : CovalencePlugin
{
#region Fields
[PluginReference]
private readonly Plugin DroneSettings;
private Configuration _config;
private const string PermissionSignDeploy = "ridabledrones.sign.deploy";
private const string PermissionSignDeployFree = "ridabledrones.sign.deploy.free";
private const string PermissionChairDeploy = "ridabledrones.chair.deploy";
private const string PermissionChairDeployFree = "ridabledrones.chair.deploy.free";
private const string PermissionChairAutoDeploy = "ridabledrones.chair.autodeploy";
private const string PermissionChairPilot = "ridabledrones.chair.pilot";
private const string SmallWoodenSignPrefab = "assets/prefabs/deployable/signs/sign.small.wood.prefab";
private const string DeploySignEffectPrefab = "assets/prefabs/deployable/signs/effects/wood-sign-deploy.prefab";
private const string PilotChairPrefab = "assets/prefabs/vehicle/seats/miniheliseat.prefab";
private const string PassengerChairPrefab = "assets/prefabs/deployable/chair/chair.deployed.prefab";
private const string VisibleChairPrefab = "assets/prefabs/vehicle/seats/passengerchair.prefab";
private const string ChairDeployEffectPrefab = "assets/prefabs/deployable/chair/effects/chair-deploy.prefab";
private const int SignItemId = -1138208076;
private const int ChairItemId = 1534542921;
private static SlotConfig ChairSlots = new SlotConfig(BaseEntity.Slot.UpperModifier);
private static SlotConfig SignSlots = new SlotConfig(BaseEntity.Slot.MiddleModifier, BaseEntity.Slot.UpperModifier);
private readonly object True = true;
private readonly object False = false;
private static readonly Vector3 SignLocalPosition = new Vector3(0, 0.114f, 0.265f);
private static readonly Vector3 SignLocalRotationAngles = new Vector3(270, 0, 0);
private static readonly Vector3 PassengerChairLocalPosition = new Vector3(0, 0.081f, 0);
private static readonly Vector3 PilotChairLocalPosition = new Vector3(-0.006f, 0.027f, 0.526f);
private readonly Dictionary<string, object> _signRemoveInfo = new Dictionary<string, object>();
private readonly Dictionary<string, object> _refundInfo = new Dictionary<string, object>
{
["sign.wooden.small"] = new Dictionary<string, object>
{
["Amount"] = 1,
},
};
private readonly Dictionary<string, object> _chairRemoveInfo = new Dictionary<string, object>();
private readonly Dictionary<string, object> _chairRefundInfo = new Dictionary<string, object>
{
["chair"] = new Dictionary<string, object>
{
["Amount"] = 1,
},
};
private readonly ObservableHashSet<BaseEntity> _chairDrones = new ObservableHashSet<BaseEntity>();
private readonly ObservableHashSet<BaseEntity> _mountedChairDrones = new ObservableHashSet<BaseEntity>();
private readonly ObservableHashSet<BaseEntity> _signDrones = new ObservableHashSet<BaseEntity>();
private readonly GatedHookCollection[] _hookCollections;
public RidableDrones()
{
var anySignDrones = new ObservableGate(_chairDrones, () => _chairDrones.Count > 0);
var anyChairDrones = new ObservableGate(_chairDrones, () => _chairDrones.Count > 0);
var anyChairDronesMounted = new ObservableGate(_mountedChairDrones, () => _mountedChairDrones.Count > 0);
_hookCollections = new[]
{
new GatedHookCollection(
this,
anyChairDrones,
nameof(OnEntityMounted),
nameof(OnEntityDismounted),
nameof(OnPlayerDismountFailed)
),
new GatedHookCollection(
this,
anyChairDronesMounted,
nameof(OnServerCommand)
),
new GatedHookCollection(
this,
new MultiObservableGate(anySignDrones, anyChairDrones),
nameof(OnEntityTakeDamage),
nameof(CanPickupEntity),
nameof(OnRemovableEntityInfo),
nameof(canRemove)
),
};
}
#endregion
#region Hooks
private void Init()
{
permission.RegisterPermission(PermissionSignDeploy, this);
permission.RegisterPermission(PermissionSignDeployFree, this);
permission.RegisterPermission(PermissionChairDeploy, this);
permission.RegisterPermission(PermissionChairDeployFree, this);
permission.RegisterPermission(PermissionChairAutoDeploy, this);
permission.RegisterPermission(PermissionChairPilot, this);
Unsubscribe(nameof(OnEntitySpawned));
foreach (var hookCollection in _hookCollections)
{
hookCollection.Unsubscribe();
}
}
private void OnServerInitialized()
{
foreach (var entity in BaseNetworkable.serverEntities)
{
var drone = entity as Drone;
if (drone == null || !IsDroneEligible(drone))
continue;
MaybeRefreshDroneSign(drone);
MaybeAddOrRefreshChairs(drone);
}
foreach (var player in BasePlayer.activePlayerList)
{
BaseMountable currentChair;
var drone = GetMountedDrone(player, out currentChair);
if (drone == null)
continue;
BaseMountable pilotChair, passengerChair;
if (!TryGetChairs(drone, out pilotChair, out passengerChair))
continue;
if (!permission.UserHasPermission(player.UserIDString, PermissionChairPilot))
continue;
var isPilotChair = currentChair == pilotChair;
DroneController.Mount(this, player, drone, isPilotChair);
}
Subscribe(nameof(OnEntitySpawned));
}
private void Unload()
{
foreach (var entity in BaseNetworkable.serverEntities)
{
var drone = entity as Drone;
if (drone == null)
continue;
var sign = GetDroneSign(drone);
if (sign != null)
{
SignComponent.RemoveFromSign(sign);
}
BaseMountable passengerChair;
if (TryGetPassengerChair(drone, out passengerChair))
{
ChairComponent.RemoveFromChair(passengerChair);
}
}
foreach (var player in BasePlayer.activePlayerList)
{
DroneController.RemoveFromPlayer(player);
}
}
private void OnEntitySpawned(Drone drone)
{
if (!IsDroneEligible(drone))
return;
var drone2 = drone;
// Delay to give other plugins a moment to cache the drone id so they can block this.
NextTick(() =>
{
if (drone2 == null || drone2.IsDestroyed)
return;
MaybeAutoDeployChair(drone2);
});
}
private void OnEntityBuilt(Planner planner, GameObject go)
{
if (planner == null || go == null)
return;
var drone = go.ToBaseEntity() as Drone;
if (drone == null)
return;
var player = planner.GetOwnerPlayer();
if (player == null)
return;
var drone2 = drone;
NextTick(() =>
{
// Delay this check to allow time for other plugins to deploy an entity to this slot.
if (drone2 == null || player == null)
return;
if (SignSlots.IsCompatibleWithHost(drone2)
&& permission.UserHasPermission(player.UserIDString, PermissionSignDeploy)
&& UnityEngine.Random.Range(0, 100) < _config.SignTipChance)
{
ChatMessage(player, Lang.TipDeploySignCommand);
}
if (ChairSlots.IsCompatibleWithHost(drone2)
&& permission.UserHasPermission(player.UserIDString, PermissionChairDeploy)
&& !permission.UserHasPermission(player.UserIDString, PermissionChairAutoDeploy)
&& UnityEngine.Random.Range(0, 100) < _config.ChairTipChance)
{
ChatMessage(player, Lang.TipDeployChairCommand);
}
});
}
private object OnEntityTakeDamage(BaseChair mountable, HitInfo info)
{
if (mountable.PrefabName != PassengerChairPrefab)
return null;
var drone = GetParentDrone(mountable);
if (drone == null)
return null;
drone.Hurt(info);
HitNotify(drone, info);
return True;
}
private object OnEntityTakeDamage(Signage sign, HitInfo info)
{
var drone = GetParentDrone(sign);
if (drone == null)
return null;
drone.Hurt(info);
HitNotify(drone, info);
return True;
}
// Allow swapping between between the seating modes
private void OnServerCommand(ConsoleSystem.Arg arg)
{
if (arg.Connection == null || arg.cmd.FullName != "vehicle.swapseats")
return;
var player = arg.Player();
if (player == null)
return;
BaseMountable currentChair;
var drone = GetMountedDrone(player, out currentChair);
if (drone == null)
return;
// Only players with the pilot permission may switch chairs.
if (!permission.UserHasPermission(player.UserIDString, PermissionChairPilot))
return;
BaseMountable pilotChair, passengerChair;
if (!TryGetChairs(drone, out pilotChair, out passengerChair))
return;
var desiredChair = currentChair == passengerChair
? pilotChair
: passengerChair;
SwitchToChair(player, currentChair, desiredChair);
}
private void OnEntityMounted(BaseMountable currentChair, BasePlayer player)
{
var drone = GetParentDrone(currentChair);
if (drone == null)
return;
BaseMountable pilotChair, passengerChair;
if (!TryGetChairs(drone, out pilotChair, out passengerChair))
return;
// The rest of the logic is only for pilots.
if (!permission.UserHasPermission(player.UserIDString, PermissionChairPilot))
return;
var isPilotChair = currentChair == pilotChair;
if (isPilotChair)
{
// Since the passenger chair is the mount ingress, prevent it from being mounted while the pilot chair is mounted.
passengerChair.SetFlag(BaseEntity.Flags.Busy, true);
}
else if (!DroneController.Exists(player))
{
// The player is mounting the drone fresh (not switching chairs), so automatically switch to the pilot chair.
SwitchToChair(player, currentChair, pilotChair);
return;
}
DroneController.Mount(this, player, drone, isPilotChair);
}
private void OnEntityDismounted(BaseMountable previousChair, BasePlayer player)
{
var drone = GetParentDrone(previousChair);
if (drone == null)
return;
BaseMountable pilotChair, passengerChair;
if (!TryGetChairs(drone, out pilotChair, out passengerChair))
return;
if (previousChair == pilotChair)
{
// Since the passenger chair is the mount ingress, re-enable it when the pilot chair is dismounted.
passengerChair.SetFlag(BaseEntity.Flags.Busy, false);
}
DroneController.Dismount(this, player, drone);
}
private void OnPlayerDismountFailed(BasePlayer player, BaseMountable mountable)
{
var drone = GetMountedDrone(player);
if (drone == null)
return;
var droneTransform = drone.transform;
droneTransform.rotation = Quaternion.Euler(0, droneTransform.rotation.eulerAngles.y, 0);
}
private object CanPickupEntity(BasePlayer player, Drone drone)
{
string errorLangKey;
if (CanPickupInternal(drone, out errorLangKey))
return null;
ChatMessage(player, errorLangKey);
return False;
}
private object CanPickupEntity(BasePlayer player, Signage sign)
{
string errorLangKey;
if (CanPickupInternal(sign, out errorLangKey))
return null;
ChatMessage(player, errorLangKey);
return False;
}
private object CanPickupEntity(BasePlayer player, BaseChair chair)
{
string errorLangKey;
if (CanPickupInternal(chair, out errorLangKey))
return null;
ChatMessage(player, errorLangKey);
return False;
}
// This hook is exposed by plugin: Remover Tool (RemoverTool).
private Dictionary<string, object> OnRemovableEntityInfo(Signage sign, BasePlayer player)
{
if (!IsDroneSign(sign))
return null;
_signRemoveInfo["DisplayName"] = GetMessage(player.UserIDString, Lang.InfoSignName);
if (sign.pickup.enabled)
{
_signRemoveInfo["Refund"] = _refundInfo;
}
else
{
_signRemoveInfo.Remove("Refund");
}
return _signRemoveInfo;
}
// This hook is exposed by plugin: Remover Tool (RemoverTool).
private Dictionary<string, object> OnRemovableEntityInfo(BaseChair chair, BasePlayer player)
{
if (!IsDroneChair(chair))
return null;
_chairRemoveInfo["DisplayName"] = GetMessage(player.UserIDString, Lang.InfoChairName);
if (chair.pickup.enabled)
{
_chairRemoveInfo["Refund"] = _chairRefundInfo;
}
else
{
_chairRemoveInfo.Remove("Refund");
}
return _chairRemoveInfo;
}
// This hook is exposed by plugin: Remover Tool (RemoverTool).
private string canRemove(BasePlayer player, Drone drone)
{
string errorLangKey;
if (CanPickupInternal(drone, out errorLangKey))
return null;
return GetMessage(player.UserIDString, errorLangKey);
}
// This hook is exposed by plugin: Drone Settings (DroneSettings).
private string OnDroneTypeDetermine(Drone drone, List<string> droneTypeList)
{
var droneType = DetermineDroneType(drone);
if (droneType == null)
return null;
if (droneTypeList == null)
return droneType;
droneTypeList.Add(droneType);
return null;
}
#endregion
#region Exposed Hooks
private static class ExposedHooks
{
public static object OnDroneSignDeploy(Drone drone, BasePlayer deployer)
{
return Interface.CallHook("OnDroneSignDeploy", drone, deployer);
}
public static void OnDroneSignDeployed(Drone drone, BasePlayer deployer)
{
Interface.CallHook("OnDroneSignDeployed", drone, deployer);
}
public static object OnDroneChairDeploy(Drone drone, BasePlayer deployer)
{
return Interface.CallHook("OnDroneChairDeploy", drone, deployer);
}
public static void OnDroneChairDeployed(Drone drone, BasePlayer deployer)
{
Interface.CallHook("OnDroneChairDeployed", drone, deployer);
}
public static void OnDroneControlStarted(Drone drone, BasePlayer player)
{
Interface.CallHook("OnDroneControlStarted", drone, player);
}
public static void OnDroneControlEnded(Drone drone, BasePlayer player)
{
Interface.CallHook("OnDroneControlEnded", drone, player);
}
}
#endregion
#region Commands
[Command("dronesign")]
private void DroneSignCommand(IPlayer player)
{
BasePlayer basePlayer;
Drone drone;
if (!VerifyPlayer(player, out basePlayer)
|| !VerifyPermission(player, PermissionSignDeploy)
|| !VerifyDroneFound(player, out drone))
return;
if (GetDroneSign(drone) != null)
{
ReplyToPlayer(player, Lang.ErrorAlreadyHasSign);
return;
}
if (!VerifyDroneHasSlotVacant(player, drone, SignSlots))
return;
var isFree = player.HasPermission(PermissionSignDeployFree);
if (!isFree && basePlayer.inventory.FindItemByItemID(SignItemId) == null)
{
ReplyToPlayer(player, Lang.ErrorNoSignItem);
return;
}
if (TryDeploySign(drone, basePlayer, allowRefund: !isFree) == null)
{
ReplyToPlayer(player, Lang.ErrorDeploySignFailed);
}
else if (!isFree)
{
basePlayer.inventory.Take(null, SignItemId, 1);
basePlayer.Command("note.inv", SignItemId, -1);
}
}
[Command("dronechair", "droneseat")]
private void DroneChairCommand(IPlayer player)
{
BasePlayer basePlayer;
Drone drone;
if (!VerifyPlayer(player, out basePlayer)
|| !VerifyPermission(player, PermissionChairDeploy)
|| !VerifyDroneFound(player, out drone))
return;
if (HasChair(drone))
{
ReplyToPlayer(player, Lang.ErrorAlreadyHasChair);
return;
}
if (!VerifyDroneHasSlotVacant(player, drone, ChairSlots))
return;
var isFree = player.HasPermission(PermissionChairDeployFree);
if (!isFree && basePlayer.inventory.FindItemByItemID(ChairItemId) == null)
{
ReplyToPlayer(player, Lang.ErrorNoChairItem);
return;
}
if (TryDeployChairs(drone, basePlayer, allowRefund: !isFree) == null)
{
ReplyToPlayer(player, Lang.ErrorDeployChairFailed);
}
else if (!isFree)
{
basePlayer.inventory.Take(null, ChairItemId, 1);
basePlayer.Command("note.inv", ChairItemId, -1);
}
}
#endregion
#region Helper Methods - Command Checks
private bool VerifyPlayer(IPlayer player, out BasePlayer basePlayer)
{
basePlayer = player.Object as BasePlayer;
return !player.IsServer && basePlayer != null;
}
private bool VerifyPermission(IPlayer player, string perm)
{
if (player.HasPermission(perm))
return true;
ReplyToPlayer(player, Lang.ErrorNoPermission);
return false;
}
private bool VerifyDroneFound(IPlayer player, out Drone drone)
{
var basePlayer = player.Object as BasePlayer;
drone = GetLookEntity(basePlayer, 3) as Drone;
if (drone != null && IsDroneEligible(drone))
return true;
ReplyToPlayer(player, Lang.ErrorNoDroneFound);
return false;
}
private bool VerifyDroneHasSlotVacant(IPlayer player, Drone drone, SlotConfig slotConfig)
{
if (slotConfig.IsCompatibleWithHost(drone))
return true;
ReplyToPlayer(player, Lang.ErrorIncompatibleAttachment);
return false;
}
#endregion
#region Helpers
private static class RCUtils
{
public static bool IsRCDrone(Drone drone)
{
return !(drone is DeliveryDrone);
}
}
private static bool IsDroneEligible(Drone drone)
{
return drone.skinID == 0 && RCUtils.IsRCDrone(drone);
}
private static Drone GetParentDrone(BaseEntity entity)
{
return entity.GetParentEntity() as Drone;
}
private static Drone GetMountedDrone(BasePlayer player, out BaseMountable currentChair)
{
currentChair = player.GetMounted();
if (currentChair == null)
return null;
return currentChair.PrefabName == PilotChairPrefab || currentChair.PrefabName == PassengerChairPrefab
? GetParentDrone(currentChair)
: null;
}
private static Drone GetMountedDrone(BasePlayer player)
{
BaseMountable currentChair;
return GetMountedDrone(player, out currentChair);
}
private static Signage GetDroneSign(Drone drone)
{
return SignSlots.GetOccupant(drone) as Signage;
}
private static bool IsDroneSign(Signage sign)
{
return GetParentDrone(sign) != null;
}
private static bool TryGetChairs(Drone drone, out BaseMountable pilotChair, out BaseMountable passengerChair, out BaseMountable visibleChair)
{
pilotChair = null;
passengerChair = null;
visibleChair = null;
foreach (var child in drone.children)
{
var mountable = child as BaseMountable;
if (mountable == null)
continue;
if (mountable.PrefabName == PilotChairPrefab)
{
pilotChair = mountable;
}
if (mountable.PrefabName == PassengerChairPrefab)
{
passengerChair = mountable;
}
if (mountable.PrefabName == VisibleChairPrefab)
{
visibleChair = mountable;
}
}
return pilotChair != null && passengerChair != null && visibleChair != null;
}
private static bool TryGetChairs(Drone drone, out BaseMountable pilotChair, out BaseMountable passengerChair)
{
BaseMountable visibleChair;
return TryGetChairs(drone, out pilotChair, out passengerChair, out visibleChair);
}
private static bool TryGetPassengerChair(Drone drone, out BaseMountable passengerChair)
{
BaseMountable pilotChair, visibleChair;
return TryGetChairs(drone, out pilotChair, out passengerChair, out visibleChair);
}
private static bool HasChair(Drone drone)
{
BaseMountable passengerChair;
return TryGetPassengerChair(drone, out passengerChair);
}
private static bool IsDroneChair(BaseChair chair)
{
return GetParentDrone(chair) != null;
}
private static void HitNotify(BaseEntity entity, HitInfo info)
{
var player = info.Initiator as BasePlayer;
if (player == null)
return;
entity.ClientRPCPlayer(null, player, "HitNotify");
}
private static void RemoveProblemComponents(BaseEntity entity)
{
foreach (var collider in entity.GetComponentsInChildren<MeshCollider>())
{
UnityEngine.Object.DestroyImmediate(collider);
}
}
private static void SetupChair(BaseMountable mountable)
{
if (!BaseMountable.FixedUpdateMountables.Contains(mountable))
{
BaseMountable.FixedUpdateMountables.Add(mountable);
}
mountable.isMobile = true;
mountable.EnableSaving(true);
RemoveProblemComponents(mountable);
}
private static BaseEntity GetLookEntity(BasePlayer basePlayer, float maxDistance = 3)
{
RaycastHit hit;
return Physics.Raycast(basePlayer.eyes.HeadRay(), out hit, maxDistance, Physics.DefaultRaycastLayers, QueryTriggerInteraction.Ignore)
? hit.GetEntity()
: null;
}
private static void SwitchToChair(BasePlayer player, BaseMountable currentChair, BaseMountable desiredChair)
{
currentChair.DismountPlayer(player, lite: true);
desiredChair.MountPlayer(player);
}
private static string DetermineDroneType(Drone drone)
{
if (GetDroneSign(drone) != null)
return "DroneSign";
if (HasChair(drone))
return "DroneChair";
return null;
}
private static bool CanPickupInternal(Drone drone, out string errorLangKey)
{
errorLangKey = null;
if (!RCUtils.IsRCDrone(drone))
return true;
// Prevent drone pickup while there is a sign attached that can be picked up.
var sign = GetDroneSign(drone);
if (sign != null)
{
errorLangKey = Lang.ErrorCannotPickupWithSign;
return !sign.pickup.enabled;
}
// Prevent drone pickup while there is a chair attached that can be picked up.
BaseMountable passengerChair;
if (TryGetPassengerChair(drone, out passengerChair))
{
errorLangKey = Lang.ErrorCannotPickupWithChair;
return !passengerChair.pickup.enabled;
}
return true;
}
private static bool CanPickupInternal(Signage sign, out string errorLangKey)
{
errorLangKey = null;
if (!IsDroneSign(sign))
return true;
errorLangKey = Lang.ErrorCannotPickupAttachment;
return sign.pickup.enabled;
}
private static bool CanPickupInternal(BaseChair chair, out string errorLangKey)
{
errorLangKey = null;
if (!IsDroneChair(chair))
return true;
errorLangKey = Lang.ErrorCannotPickupAttachment;
return chair.pickup.enabled;
}
private void RefreshDroneSettingsProfile(Drone drone)
{
DroneSettings?.Call("API_RefreshDroneProfile", drone);
}
private void SetupSign(Drone drone, Signage sign)
{
drone.playerCheckRadius = 0;
// Damage will be processed by the drone.
sign.baseProtection = null;
UnityEngine.Object.DestroyImmediate(sign.GetComponent<GroundWatch>());
UnityEngine.Object.DestroyImmediate(sign.GetComponent<DestroyOnGroundMissing>());
SignComponent.AddToDrone(this, drone, sign);
}
private Signage TryDeploySign(Drone drone, BasePlayer deployer = null, bool allowRefund = false)
{
var hookResult = ExposedHooks.OnDroneSignDeploy(drone, deployer);
if (hookResult is bool && (bool)hookResult == false)
return null;
var sign = GameManager.server.CreateEntity(SmallWoodenSignPrefab, SignLocalPosition, Quaternion.Euler(SignLocalRotationAngles)) as Signage;
if (sign == null)
return null;
SetupSign(drone, sign);
if (deployer != null)
{
sign.OwnerID = deployer.userID;
}
sign.SetParent(drone);
sign.Spawn();
// Claim slots to prevent deploying incompatible attachments.
SignSlots.OccupyHost(drone, sign);
// This flag is used to remember whether the sign should be refundable.
// This information is lost on restart but that's a minor concern.
sign.pickup.enabled = allowRefund;
Effect.server.Run(DeploySignEffectPrefab, sign.transform.position);
ExposedHooks.OnDroneSignDeployed(drone, deployer);
RefreshDroneSettingsProfile(drone);
return sign;
}
private void SetupAllChairs(Drone drone, BaseMountable pilotChair, BaseMountable passengerChair, BaseMountable visibleChair)
{
SetupChair(pilotChair);
SetupChair(passengerChair);
SetupChair(visibleChair);
pilotChair.dismountPositions = passengerChair.dismountPositions;
// Damage will be processed by the drone.
passengerChair.baseProtection = null;
UnityEngine.Object.DestroyImmediate(passengerChair.GetComponent<GroundWatch>());
UnityEngine.Object.DestroyImmediate(passengerChair.GetComponent<DestroyOnGroundMissing>());
// Box colliders on the deployable chair block dismount from the pilot chair.
foreach (var collider in passengerChair.GetComponentsInChildren<BoxCollider>())
{
UnityEngine.Object.DestroyImmediate(collider);
}
ChairComponent.AddToDrone(this, drone, pilotChair, passengerChair, visibleChair);
}
private BaseMountable TryDeployChairs(Drone drone, BasePlayer deployer = null, bool allowRefund = false)
{
var hookResult = ExposedHooks.OnDroneChairDeploy(drone, deployer);
if (hookResult is bool && (bool)hookResult == false)
return null;
// The driver chair is ideal for mouse movement since it locks the player view angles.
var pilotChair = GameManager.server.CreateEntity(PilotChairPrefab, PilotChairLocalPosition) as BaseMountable;
if (pilotChair == null)
return null;
pilotChair.SetParent(drone);
pilotChair.Spawn();
// The passenger chair shows the "mount" prompt and allows for unlocking view angles.
var passengerChair = GameManager.server.CreateEntity(PassengerChairPrefab, PassengerChairLocalPosition) as BaseMountable;
if (passengerChair == null)
{
pilotChair.Kill();
return null;
}
passengerChair.pickup.enabled = allowRefund;
if (deployer != null)
{
passengerChair.OwnerID = deployer.userID;
}
passengerChair.SetParent(drone);
passengerChair.Spawn();
// This chair is visible, even as the drone moves, but doesn't show a mount prompt.
var visibleChair = GameManager.server.CreateEntity(VisibleChairPrefab, PassengerChairLocalPosition) as BaseMountable;
if (visibleChair == null)
{
pilotChair.Kill();
passengerChair.Kill();
return null;
}
visibleChair.SetParent(drone);
visibleChair.Spawn();
SetupAllChairs(drone, pilotChair, passengerChair, visibleChair);
// Claim slots to prevent deploying incompatible attachments.
ChairSlots.OccupyHost(drone, passengerChair);
Effect.server.Run(ChairDeployEffectPrefab, passengerChair.transform.position);
ExposedHooks.OnDroneChairDeployed(drone, deployer);
RefreshDroneSettingsProfile(drone);
_chairDrones.Add(drone);
return passengerChair;
}
private void MaybeRefreshDroneSign(Drone drone)
{
var sign = GetDroneSign(drone);
if (sign == null)
return;
SetupSign(drone, sign);
}
private void MaybeAutoDeployChair(Drone drone)
{
if (drone.OwnerID == 0
|| !ChairSlots.IsCompatibleWithHost(drone)
|| !permission.UserHasPermission(drone.OwnerID.ToString(), PermissionChairAutoDeploy))
return;
TryDeployChairs(drone);
}
private void MaybeAddOrRefreshChairs(Drone drone)
{
BaseMountable pilotChair, passengerChair, visibleChair;
if (!TryGetChairs(drone, out pilotChair, out passengerChair, out visibleChair))
{
MaybeAutoDeployChair(drone);
return;
}
SetupAllChairs(drone, pilotChair, passengerChair, visibleChair);
RefreshDroneSettingsProfile(drone);
_chairDrones.Add(drone);
}
private class ChairComponent : FacepunchBehaviour
{
public static void AddToDrone(RidableDrones plugin, Drone drone, BaseMountable pilotChair, BaseMountable passengerChair, BaseMountable visibleChair)
{
var component = passengerChair.gameObject.AddComponent<ChairComponent>();
component._plugin = plugin;
component._drone = drone;
component._chairs = new[] { pilotChair, passengerChair, visibleChair };
component.CreateCollider(drone, passengerChair);
}
public static void RemoveFromChair(BaseMountable chair)
{
var component = chair.gameObject.GetComponent<ChairComponent>();
if (component == null)
return;
component._isUnloading = true;
DestroyImmediate(component);
}