hooh Modding tool is an Unty Editor Project that has almost everything to mod ILLUSION's game AI-shoujyo.
This modding tool's base has been created by roy12 and I added some nice easy-to-use modding tool to make everyone's life easier.
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Clone Repository
You can clone this project by clicking download as zip or by using git command
git clone
either way you can see whole commands in top-right green button. -
Open Editor
You need to open this project with Unity Editor in order to make your mods. If you don't have Unity Editor yet I suggest you to download Specific Version of Unity Editor to use it.
AI-Shoujo is currently using 2018.2.21f1 Version of Unity Engine.
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Try Examples
There is plenty of examples to play with. If you have some time and see how it's working, I suggest you to play with hooh's Modding Tools.
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You can edit most of my shaders with Amplify Shader Editor which is paid tool made by Amplify Studio. You can get this tool from Unity Asset Store. If you want to make nice good shaders I suggest you to purchase it.
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Dynamic Bone is actually paid component. Do NOT use this component to make your game/make profit out of this files unless you have legit copy from Unity Asset Store.
This components are just included just to resolve dependency between game and editor tools. I will not take any responsibility with using this code without getting legit copy.
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You can checkout tutorials from this repository. If you don't get how to use this tool at all, I suggest you to look at this page to understand what this tool capable of.
This tool is used to generate item list for mod.xml
This tool is made to save your time.
This tool make your gameobject compatible with AI shoujo.
You can still build your assetbundles in traditional way.
If you're having some trasnparent render queue issue, here is some good tools that called Roy's Honey Select Tools
This is automatically applied to all fbx files that meets certain criteria:
- "clothmesh.fbx"
Check if your assetbundle path contains uppercase. Unity Editor AssetBundle Creator seems don't like any uppercase in assetbundle path.
This error mostly occurs when your assetbundle is not valid.
Check if you included all the files correctly in assetbundle.
There is two possibilities.
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There is no mod.xml file in "Project" Tab.
in this case, you can just open where mod.xml file is or just make new one from that folder.
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mod.xml file is invalid or has wrong syntax. You can check your xml's syntax from your IDE or XML Validation Online
Please go through this checklist below
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Was "ZIPNAME"
<build name="ZIPNAME">
in mod.xml unique? -
Is guid unique to other mods?
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have you correctly assigned name?
There is few naming restriction on studio list file.
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Category's filename should be unique
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Category's filename should follow these regex:
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Big Category:
ItemGroup_GGGG
GGGG should be Part of mod.xml's GUID For example if guid is
<guid>modbuilder.example.stditem</guid>
ItemGroup file's name should beabdata/studio/info/stditem/ItemGroup_stditem.csv
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Mid Categroy: `ItemCategory_YYY_XXXX
XXXX Should be big category's number
YYY Should be number
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ItemList:
ItemList_ZZZ_XXXX_YYY
XXXX Should be big category's number
YYY Should be Mid Category's number
ZZZ Should be number
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Did the file updated?
Zip & Deploy process cannot be done if computer is in these state:
- Too busy to do any process
- If the game is open
- If the zip file is in use (like opening the zipfile in any process)
- Mod Build Failed
This is mostly caused wrong setup of your game object.
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The clothes does not have CmpComponents.
You can initialize most of things by clicking Initialize xxxx
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You forgot something
Do your clothes scaled properly? Everything should be 1
Do your gameobject has mesh renderers?