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ViMaSter/thearcadearcade

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The Arcade Arcade

Collecting highscores in old games? Why not collect scores for collecting scores in old games?

Playing

  1. Download any release of this project
  2. Extract the contents into an empty folder
  3. Follow the extracted README.MD inside the .zip for further instructions

Contributing

Pull requests are accepted; simply clone this repository and set the working directory of the project to ../../../../1_dependencies to start hacking away. Visual Studio will complain about relative paths but accept them nevertheless.
All branches except master could be rebased at any time; if you rely on work of them, make sure you're talking to the main owner of that branch or fork it using GitHub and submit a pull request.

Building

Automated build process

Requires Microsoft Build Tools 2015 and python 3.4+:
Simply run python bootstrap.py build. The compiled binary will live as thearcardearcade.exe inside /2_build. Afterwards, run python run.py to start the build. This will run the build produced, but using the ROMs + emulator-executables inside 1_dependencies, as they are stripped from the build's target directory.

Manual build process

Requires Microsoft Visual Studio 2015/2017:
Open /0_vs/thearcadearcade.sln and build+run either a "Debug" or "Release"-build.