Texas A&M Fall 2015 Game Jam contribution. Theme: Glitch - This game plays on the Glitch music genre where the idea is the "aesthetics of failure" and so we've focused on a puzzle game that relies on the players making mistakes, unlikely moves, and even dying to drive the concept of failing in order to succeed
ksu-gdc/glitch
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.oooooo. ooooo ooooo ooooooooooooo .oooooo. ooooo ooooo d8P' `Y8b `888' `888' 8' 888 `8 d8P' `Y8b `888' `888' 888 888 888 888 888 888 888 888 888 888 888 888 888ooooo888 888 ooooo 888 888 888 888 888 888 `88. .88' 888 o 888 888 `88b ooo 888 888 `Y8bood8P' o888ooooood8 o888o o888o `Y8bood8P' o888o o888o Our game was taken from how it is used in the genre of music called "Glitch Hop" where the focus comes from the "aesthetics of failure", which is how we interpreted the theme. In order to incorporate that we've chosen to make a game where one must fail before they can succeed. As for the voting categories, this is how it breaks down: Programming The game was built in Monogame, which is the community built and open source version of XNA that has been maintained by third parties since it became unsupported by Microsoft. All code for this game was written by us by hand, including the physics handling, movement, controls, etc. The only other code included in this project is the libraries that are native to Monogame. Art All art from this game was also generated by our own hand using Gimp Design The design centers around solving problems in unusual ways, and usually at some detriment to the character, though that may not always translate immediately to the player... Sound All sound, music, and sound effects were also generated, created, and pieced together respectively
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Texas A&M Fall 2015 Game Jam contribution. Theme: Glitch - This game plays on the Glitch music genre where the idea is the "aesthetics of failure" and so we've focused on a puzzle game that relies on the players making mistakes, unlikely moves, and even dying to drive the concept of failing in order to succeed
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