This is a fork, check out the original repository; https://github.com/craftworkgames/MonoGame.Extended (This "README.md" has been edited.)
It makes MonoGame more awesome.
MonoGame.Extended is an open source collection of NuGet packages for MonoGame. A collection of classes and extensions to make it easier to make games with MonoGame.
We're in the process of migrating MonoGame.Extended to .NET Standard among other things. Please be patient, things will break.
- MonoGame.Extended - the core package creates a solid foundation with sprites, bitmap fonts, collections, serialization, shapes, texture atlases, viewport adapters, cameras, timers, math, object pooling, screens, and diagnostics.
- MonoGame.Extended.Animations - animated sprites and sprite sheets.
- MonoGame.Extended.Collisions (experimental) - collision detection and response.
- MonoGame.Extended.Content.Pipeline - a collection of importers for the MonoGame Pipeline Tool.
- MonoGame.Extended.Entities (experimental) - An entity component system.
- MonoGame.Extended.Graphics - high performance geometry and sprite rendering.
- MonoGame.Extended.Gui (wip) - a gui system built from the ground up for desktop and mobile games.
- MonoGame.Extended.Input - event based input listeners with mouse, keyboard, touch and game pad support.
- MonoGame.Extended.NuclexGui - a port of the Nuclex GUI framework.
- MonoGame.Extended.Particles - high performance particle engine ported from the Mercury Particle Engine.
- MonoGame.Extended.SceneGraphs - scene graphs and trees.
- MonoGame.Extended.Tiled - load and render maps created with the popular Tiled Map Editor.
- MonoGame.Extended.Tweening (experimental) - tween based animations.
Thanks to all those that support the project on Patreon! Running an open source project can be done on a shoe string budget, but it's certainly not free. A little funding goes a long way. It keeps the build server up and running and let's me devote more of my time to the project. Even just a few supporters really helps.
What happens to MonoGame.Extended if we don't get the funding? Never fear. The project won't die. The code will always be safely open sourced on github.
We're in the process of developing MonoGame.Extended 3.6!
There may be some confusion, pain and disruption for a while. Here's what you need to know:
- Everything that used to be in the
develop
branch is now inmaster
- NuGet packages built from
master
have been published to nuget.org as version 1.1 - There's lots of breaking changes happening to create a cleaner more useful API
- From now on we're going to (attempt) to use Git Flow
- We're now using cake builds so that you can build everything (including the NuGet packages) locally
- We're migrating everything to .NET Standard!
If you're not on the list and you should be please let me know! Managing Patreon is a job in itself.
If you're using the NuGet packages please read the install guide to setup the Pipeline tool.
As a reward to some of my patrons I've linked thier websites here:
If you're not on the list and you should be please let me know!
Our forum is part of the MonoGame community. Please ask any questions or post about problems or bugs that you have found there. Let us know if you're making a game with MonoGame.Extended!
- The primary goal is to make it easier to make games.
- Choose the features you like and the rest stays out of your way.
- A clean and consistent API familiar to MonoGame developers.
- It's not a game engine, but extends the framework.
- Matthew-Davey for letting us use the Mercury Particle Engine.
- John McDonald for 2D XNA Primitives
- LibGDX for a whole lot of inspiration.
- @prime31 for Nez, which ideas and code bounce back and forth.
- All of our contributors!