Table of Contents
It is my first project on Unity based on some tutorial from Unity main website. Be easy on me, i have no experience in Unity, Game Engine or C#.
I started this project to learn how to create a video game with Unity3D/C#.
So if the game is not fun, not easy, not hard, not awesome, not cool or not enjoyable, it is normal because it is not the main goal.
If you have any advice to give, i will be happy to hear them.
Documentation about all scripts and classes use in this project.
- Add enemies firing patterned shot
- Add Bosses
- More and better documentation
- Better english ;)
- Add no random spawn
- Add video and audio manager
- Add no asteroids or no enemies's ship spawn game
- Fix UI position
- Upgrade IHM web or desktop
- Better score recording
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Assets : Unity3D website tutorials and assets store. And the colorful square comes from my poor Gimp skill (; _ ;).
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Algorithme | Code :
- My Patterns library is a modified version of Bestiary management
- My laser beam is based on this with some upgrade (growing laser).