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FontAwesome Integration for Godot Engine (3.2.3, C#)

Contains a few C# nodes and utilities:

  • A wrapper which convert icon names to unicode code point: FontAwesomeWrapper.ParseIcon("my-icon")
  • Two FontAwesome DynamicFonts (at 16pt and 32pt), in resources
  • Two control nodes:
    • FALabel: A RichTextLabel wrapper that can display inline icons, with size variations (16 or 32pt).
    • IconTouchButton: A 96x96 touch button which displays a 32pt icon
  • A sample scene displaying everything in samples/FATests.tscn

screenshot

Exporting

You have to specify you want to export *.json files in your build.
If you forget, the game will crash when you will use FA components.

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FontAwesome integration for Godot Engine 3.2.3 in C#

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