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KeyOfChaosItem.cs
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KeyOfChaosItem.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using MonoMod.RuntimeDetour;
using System.Reflection;
using SpecialItemPack.ItemAPI;
namespace SpecialItemPack
{
class KeyOfChaosItem : PassiveItem
{
public static void Init()
{
string itemName = "Key of Chaos";
string resourceName = "SpecialItemPack/Resources/KeyOfChaos_001";
GameObject obj = new GameObject(itemName);
var item = obj.AddComponent<KeyOfChaosItem>();
ItemBuilder.AddSpriteToObject(itemName, resourceName, obj);
SpriteBuilder.AddSpriteToCollection("SpecialItemPack/Resources/KeyOfChaos_002", item.sprite.Collection);
SpriteBuilder.AddSpriteToCollection("SpecialItemPack/Resources/KeyOfChaos_003", item.sprite.Collection);
string shortDesc = "What a Mess!";
string longDesc = "Disorganizes chests, but adds a chance to not consume a key.\n\nItem made by nearly a god, who didn't like to sort his storage. He wished he could open all chest without any keys, and decided to make this item. He almost" +
"succeeded, but a part of his disorganized nature is now in this key, messing up everything it touches.";
ItemBuilder.SetupItem(item, shortDesc, longDesc, "spapi");
item.quality = ItemQuality.B;
Hook hook = new Hook (
typeof(Chest).GetMethod("Interact", BindingFlags.Public | BindingFlags.Instance),
typeof(KeyOfChaosItem).GetMethod("OnInteract")
);
Hook hook2 = new Hook(
typeof(Chest).GetMethod("orig_Open", BindingFlags.NonPublic | BindingFlags.Instance),
typeof(KeyOfChaosItem).GetMethod("OnOpen")
);
item.AddToFlyntShop();
item.AddToBlacksmithShop();
item.PlaceItemInAmmonomiconAfterItemById(166);
}
public static void OnOpen(Action<Chest,PlayerController> orig, Chest self, PlayerController player)
{
if (self.breakAnimName.Contains("black"))
{
AdvancedGameStatsManager.Instance.SetFlag(CustomDungeonFlags.CUSTOMFLAG_OPENED_BLACK_CHEST, true);
}
if (ETGMod.Databases.Items["Suspiscious Strongbox"] != null)
{
bool hasSynergy = player.PlayerHasActiveSynergy("#BOWLERS_APPROVAL");
if (hasSynergy && GameStatsManager.Instance.IsRainbowRun && !self.IsRainbowChest)
{
List<PickupObject> d = self.PredictContents(player);
List<int> b = new List<int>();
foreach (PickupObject po in d)
{
b.Add(po.PickupObjectId);
}
self.BecomeRainbowChest();
self.forceContentIds = b;
}
}
bool hasCloversFlowersSynergy = player.PlayerHasActiveSynergy("#CLOVERS_FLOWERS");
if (hasCloversFlowersSynergy)
{
self.PredictContents(player);
self.contents.Add(UnityEngine.Random.value < 0.5f ? PickupObjectDatabase.GetById(78) : PickupObjectDatabase.GetById(600));
}
foreach (PassiveItem passive in player.passiveItems)
{
if (passive is KeyOfChaosItem)
{
if (!self.IsLocked && !self.IsLockBroken && !self.IsSealed)
{
if(player.PlayerHasActiveSynergy("#KEY_OF_BATTLE"))
{
player.ownerlessStatModifiers.Add(Toolbox.SetupStatModifier(PlayerStats.StatType.Damage, 1.75f, StatModifier.ModifyMethod.MULTIPLICATIVE, true));
}
List<PickupObject> d = self.PredictContents(player);
if (d != null)
{
List<int> contentIds = new List<int>();
foreach (PickupObject po in d)
{
PickupObject.ItemQuality quality = po.quality;
float value = UnityEngine.Random.value;
bool doubleChaos = player.PlayerHasActiveSynergy("#THERE_IS_ONLY_CHAOS") && UnityEngine.Random.value < 0.5f;
bool dropJunk = false;
bool isChaosJunk = false;
if (value < 0.25f)
{
if (po.quality != ItemQuality.SPECIAL && po.quality != ItemQuality.EXCLUDED && po.quality != ItemQuality.COMMON)
{
if ((po.quality == ItemQuality.D && !doubleChaos) || (po.quality == ItemQuality.C && doubleChaos))
{
dropJunk = true;
}
else if(po.quality == ItemQuality.D && doubleChaos)
{
dropJunk = true;
isChaosJunk = true;
}
else
{
quality -= doubleChaos ? 2 : 1;
}
}
}
else if (value < 0.5f)
{
if (po.quality != ItemQuality.SPECIAL && po.quality != ItemQuality.EXCLUDED && po.quality != ItemQuality.COMMON)
{
if ((po.quality == ItemQuality.S && !doubleChaos) || (po.quality == ItemQuality.A && doubleChaos))
{
contentIds.Add(LootEngine.GetItemOfTypeAndQuality<PickupObject>(ItemQuality.D, UnityEngine.Random.value < 0.5f ? GameManager.Instance.RewardManager.GunsLootTable : GameManager.Instance.RewardManager.ItemsLootTable).PickupObjectId);
}
if (po.quality == ItemQuality.S && doubleChaos)
{
contentIds.Add(LootEngine.GetItemOfTypeAndQuality<PickupObject>(ItemQuality.C , UnityEngine.Random.value < 0.5f ? GameManager.Instance.RewardManager.GunsLootTable : GameManager.Instance.RewardManager.ItemsLootTable).PickupObjectId);
}
else
{
quality += doubleChaos ? 2 : 1;
}
}
}
if (!dropJunk)
{
PickupObject item;
if (quality != ItemQuality.COMMON && quality != ItemQuality.EXCLUDED && quality != ItemQuality.SPECIAL)
{
item = LootEngine.GetItemOfTypeAndQuality<PickupObject>(quality, UnityEngine.Random.value < 0.5f ? GameManager.Instance.RewardManager.GunsLootTable : GameManager.Instance.RewardManager.ItemsLootTable);
}
else
{
item = po;
}
contentIds.Add(item.PickupObjectId);
}
else
{
contentIds.Add(isChaosJunk ? SpecialItemIds.PointlessJunk : GlobalItemIds.Junk);
}
}
self.contents = null;
self.forceContentIds = contentIds;
self.ChestType = (Chest.GeneralChestType)UnityEngine.Random.Range(1, 2);
}
}
}
}
orig(self, player);
}
public static void OnInteract(Action<Chest, PlayerController> orig, Chest self, PlayerController player)
{
bool locked = false;
foreach (PassiveItem passive in player.passiveItems)
{
if (passive is KeyOfChaosItem)
{
locked = self.IsLocked && !self.IsLockBroken && !self.IsSealed;
}
}
orig(self, player);
if (!self.IsLocked && locked)
{
if (UnityEngine.Random.value < 0.35f)
{
player.carriedConsumables.KeyBullets += 1;
}
}
}
}
}