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LyricVerso2.cs
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LyricVerso2.cs
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using OpenTK;
using OpenTK.Graphics;
using StorybrewCommon.Scripting;
using StorybrewCommon.Storyboarding;
using StorybrewCommon.Subtitles;
using System;
using System.Drawing;
using System.IO;
namespace StorybrewScripts{
public class LyricVerso2 : StoryboardObjectGenerator{
[Configurable]
public string Line = "sb/pixel.png";
[Configurable]
public string Heart = "sb/heart2.png";
[Configurable]
public string SubtitlesPath = "lyrics.srt";
[Configurable]
public string FontName = "Verdana";
[Configurable]
public string SpritesPath = "sb/f";
[Configurable]
public int FontSize = 26;
[Configurable]
public float FontScale = 0.5f;
[Configurable]
public Color4 FontColor = Color4.White;
[Configurable]
public FontStyle FontStyle = FontStyle.Regular;
[Configurable]
public int ShadowThickness = 0;
[Configurable]
public Color4 ShadowColor = new Color4(0, 0, 0, 100);
[Configurable]
public Vector2 Padding = Vector2.Zero;
[Configurable]
public float SubtitleY = 400;
[Configurable]
public bool TrimTransparency = true;
[Configurable]
public bool EffectsOnly = false;
[Configurable]
public bool Debug = false;
[Configurable]
public bool First = false;
[Configurable]
public int StartTime = 0;
[Configurable]
public int EndTime = 0;
[Configurable]
public OsbOrigin Origin = OsbOrigin.Centre;
public override void Generate(){
var layerDesign = GetLayer("LyricVerso2");
var hSprite1 = layerDesign.CreateSprite(Line, OsbOrigin.Centre, new Vector2(165, 58));
var hSprite2 = layerDesign.CreateSprite(Line, OsbOrigin.Centre, new Vector2(476, 58));
var heart1 = layerDesign.CreateSprite(Heart, OsbOrigin.Centre, new Vector2(280, 58));
var heart2 = layerDesign.CreateSprite(Heart, OsbOrigin.Centre, new Vector2(320, 58));
var heart3 = layerDesign.CreateSprite(Heart, OsbOrigin.Centre, new Vector2(360, 58));
if(StartTime==0){
hSprite1.StartLoopGroup(0, 3);
hSprite1.ScaleVec(OsbEasing.OutCirc, 35699, 36052, 0, 0, 200/2, 1);
hSprite1.Fade(35699, 40640, 1, 1);
hSprite1.ScaleVec(OsbEasing.InCirc, 40287, 40640, 200/2, 1, 0, 0);
hSprite1.Fade(40287, 41346, 1, 0);
hSprite1.EndGroup();
hSprite2.StartLoopGroup(0, 3);
hSprite2.ScaleVec(OsbEasing.OutCirc, 35699, 36052, 0, 0, 200/2, 1);
hSprite2.Fade(35699, 40640, 1, 1);
hSprite2.ScaleVec(OsbEasing.InCirc, 40287, 40640, 200/2, 1, 0, 0);
hSprite2.Fade(40287, 41346, 1, 0);
hSprite2.EndGroup();
heart1.StartLoopGroup(0, 3);
heart1.Scale(OsbEasing.OutCirc, 35699, 36052, 0, 0.2);
heart1.Fade(35699, 40640, 1, 1);
heart1.Scale(OsbEasing.InCirc, 40287, 40640, 0.2, 0);
heart1.Fade(40287, 41346, 1, 0);
heart1.EndGroup();
heart2.StartLoopGroup(0, 3);
heart2.Color(35699, Color4.White);
heart2.Scale(OsbEasing.OutCirc, 35699, 36052, 0, 0.4);
heart2.Fade(35699, 40640, 1, 1);
heart2.Scale(OsbEasing.InCirc, 40287, 40640, 0.4, 0);
heart2.Fade(40287, 41346, 1, 0);
heart2.Color(OsbEasing.InCirc, 36052, 36758, 1, 0, 0, 1, 1, 1);
heart2.Color(OsbEasing.InCirc, 37464, 38169, 1, 0, 0, 1, 1, 1);
heart2.Color(OsbEasing.InCirc, 38875, 39581, 1, 0, 0, 1, 1, 1);
heart2.Color(OsbEasing.InCirc, 40287, 40640, 1, 0, 0, 1, 1, 1);
heart2.EndGroup();
heart3.StartLoopGroup(0, 3);
heart3.Scale(OsbEasing.OutCirc, 35699, 36052, 0, 0.2);
heart3.Fade(35699, 40640, 1, 1);
heart3.Scale(OsbEasing.InCirc, 40287, 40640, 0.2, 0);
heart3.Fade(40287, 41346, 1, 0);
heart3.EndGroup();
}
if(StartTime==227346){
hSprite1.ScaleVec(OsbEasing.OutCirc, 227346, 228052, 0, 0, 200/2, 1);
hSprite1.Fade(227346, 238640, 1, 1);
hSprite1.ScaleVec(OsbEasing.InCirc, 237934, 238640, 200/2, 1, 0, 0);
hSprite1.Fade(237934, 238640, 1, 0);
hSprite2.ScaleVec(OsbEasing.OutCirc, 227346, 228052, 0, 0, 200/2, 1);
hSprite2.Fade(227346, 238640, 1, 1);
hSprite2.ScaleVec(OsbEasing.InCirc, 237934, 238640, 200/2, 1, 0, 0);
hSprite2.Fade(237934, 238640, 1, 0);
heart1.Scale(OsbEasing.OutCirc, 227346, 228052, 0, 0.2);
heart1.Fade(227346, 238640, 1, 1);
heart1.Scale(OsbEasing.InCirc, 237934, 238640, 0.2, 0);
heart1.Fade(237934, 238640, 1, 0);
heart2.Color(227346, Color4.White);
heart2.Scale(OsbEasing.OutCirc, 227346, 228052, 0, 0.4);
heart2.Fade(227346, 238640, 1, 1);
heart2.Scale(OsbEasing.InCirc, 237934, 238640, 0.4, 0);
heart2.Fade(237934, 238640, 1, 0);
for(double x = StartTime+tick(0,1); x<=EndTime; x+=tick(0,(double)1/(double)2)){
heart2.Color(x, x+tick(0,1), 1, 0, 0, 1, 1, 1);
}
heart3.Scale(OsbEasing.OutCirc, 227346, 228052, 0, 0.2);
heart3.Fade(227346, 238640, 1, 1);
heart3.Scale(OsbEasing.InCirc, 237934, 238640, 0.2, 0);
heart3.Fade(237934, 238640, 1, 0);
}
if(StartTime==86169){
hSprite1.ScaleVec(OsbEasing.OutCirc, StartTime, 86875, 0, 0, 200/2, 1);
hSprite1.Fade(StartTime, 105934, 1, 1);
hSprite1.ScaleVec(OsbEasing.InCirc, 105934, 106640, 200/2, 1, 0, 0);
hSprite1.Fade(105934, 106640, 1, 0);
hSprite2.ScaleVec(OsbEasing.OutCirc, StartTime, 86875, 0, 0, 200/2, 1);
hSprite2.Fade(StartTime, 105934, 1, 1);
hSprite2.ScaleVec(OsbEasing.InCirc, 105934, 106640, 200/2, 1, 0, 0);
hSprite2.Fade(105934, 106640, 1, 0);
heart1.Scale(OsbEasing.OutCirc, StartTime, 86875, 0, 0.2);
heart1.Fade(StartTime, 105934, 1, 1);
heart1.Scale(OsbEasing.InCirc, 105934, 106640, 0.2, 0);
heart1.Fade(105934, 106640, 1, 0);
heart2.Color(StartTime, Color4.White);
heart2.Scale(OsbEasing.OutCirc, StartTime, 86875, 0, 0.4);
heart2.Fade(StartTime, 105934, 1, 1);
heart2.Scale(OsbEasing.InCirc, 105934, 106640, 0.4, 0);
heart2.Fade(105934, 106640, 1, 0);
for(double x = StartTime+tick(0,(double)1/(double)2); x<=91816; x+=tick(0,(double)1/(double)4)){
heart2.Color(x, x+tick(0,1), 1, 0, 0, 1, 1, 1);
}
for(double x = 92169; x<=EndTime; x+=tick(0,(double)1/(double)2)){
heart2.Color(x, x+tick(0,1), 1, 0, 0, 1, 1, 1);
}
heart3.Scale(OsbEasing.OutCirc, StartTime, 86875, 0, 0.2);
heart3.Fade(StartTime, 105934, 1, 1);
heart3.Scale(OsbEasing.InCirc, 105934, 106640, 0.2, 0);
heart3.Fade(105934, 106640, 1, 0);
}
var font = LoadFont(SpritesPath, new FontDescription(){
FontPath = FontName,
FontSize = FontSize,
Color = FontColor,
Padding = Padding,
FontStyle = FontStyle,
TrimTransparency = TrimTransparency,
EffectsOnly = EffectsOnly,
Debug = Debug,
},
new FontShadow(){
Thickness = ShadowThickness,
Color = ShadowColor,
});
var subtitles = LoadSubtitles(SubtitlesPath);
generateLyrics(font, subtitles, "", false);
}
public void generateLyrics(FontGenerator font, SubtitleSet subtitles, string layerName, bool additive){
var layer = GetLayer(layerName);
generatePerCharacter(font, subtitles, layer, additive);
}
public void generatePerCharacter(FontGenerator font, SubtitleSet subtitles, StoryboardLayer layer, bool additive){
foreach (var subtitleLine in subtitles.Lines){
var letterY = SubtitleY;
foreach (var line in subtitleLine.Text.Split('\n')){
var lineWidth = 0f;
var lineHeight = 0f;
foreach (var letter in line){
var texture = font.GetTexture(letter.ToString());
lineWidth += texture.BaseWidth * FontScale;
lineHeight = Math.Max(lineHeight, texture.BaseHeight * FontScale);
}
var letterX = 320 - lineWidth * 0.5f;
var run = 0;
foreach (var letter in line){
var texture = font.GetTexture(letter.ToString());
if (!texture.IsEmpty){
var position = new Vector2(letterX, letterY)
+ texture.OffsetFor(Origin) * FontScale;
var lastPosition = new Vector2(letterX, letterY)
+ texture.OffsetFor(Origin) * FontScale+new Vector2(0,-20);
var firstPosition = new Vector2(letterX, letterY)
+ texture.OffsetFor(Origin) * FontScale+new Vector2(0,+15);
var sprite = layer.CreateSprite(texture.Path, Origin, position);
sprite.Scale(subtitleLine.StartTime, FontScale);
sprite.Move(subtitleLine.StartTime - 200, subtitleLine.StartTime - 200+run, firstPosition, position);
sprite.Fade(subtitleLine.StartTime - 200, subtitleLine.StartTime - 200+run, 0, 1);
sprite.Fade(subtitleLine.EndTime - 200, subtitleLine.EndTime, 1, 0);
sprite.Move(subtitleLine.EndTime - 200, subtitleLine.EndTime, position, lastPosition);
sprite.ScaleVec((OsbEasing)6, subtitleLine.EndTime - 200, subtitleLine.EndTime, FontScale, FontScale, FontScale, 0);
if (additive) sprite.Additive(subtitleLine.StartTime - 200, subtitleLine.EndTime);
}
letterX += texture.BaseWidth * FontScale;
run+=14;
}
letterY += lineHeight;
}
}
}
double tick(double start, double divisor){
return Beatmap.GetTimingPointAt((int)start).BeatDuration / divisor;
}
}
}