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PrimeSonic SubnauticaMods

Mods I've created for Subnautica

Mod Status Features Nexus
Vehicle Upgrades In Cyclops Released
  • Adds recipies from the Vehicle Upgrade Console to the Cyclops fabricator.
  • Reorganizes the Cyclops module recipies into their own tab on the crafting tree.
  • Made redundant by the Vehicle Module Fabricator but some people still prefer it.
  • Cross compatible with MoreCyclopsUpgrades: Adds the CyclopsSolarCharger.
  • Cross compatible with UpgradedVehicles: Adds the Speed Boost Module and Vehicle Power Core.
83
Vehicle Module Fabricator Released
  • Uses a whole new feature of SML Helper to create all new Crafting Trees
  • Adds a new type of buildable fabricator. Big thanks to OSubMarin for getting the new model working.
  • Cross compatible with MoreCyclopsUpgrades.
  • Cross compatible with MoreSeamothUpgrades.
  • Cross compatible with UpgradedVehicles.
  • Crafting nodes have been reorganized into new tabs by category.
93
More Cyclops Upgrades Released Collects all the new Cyclops upgrade modules into a single mod plus adding some new ones
  • All new custom Cyclops upgrade modules can be found in the Modification Station or the Vehicle Module Fabricator.
  • Cyclops Solar Power
    • Provides solar recharging just like the Seamoth Solar Charger.
    • The Mk2 includes slightly improved charging and an onboard battery that retains additional power for when the sun goes out.
    • Available as a standard upgrade module in the Cyclops fabricator.
  • Cyclops Nuclear Power
    • Allows recharging off of a specialized nuclear battery.
    • Depleted modules can now be refilled thanks to AlexejheroYTB.
    • Intelligent and configurable for conserving as much nuclear power as possible.
  • Nuclear Fabricator
    • A specialized fabricator for handling all nuclear items.
    • Depleted Nuclear Reactor modules can be refilled here.
  • Cyclops Power Efficiency Module MK2 & MK3
    • Even better miles per powercell charge.
    • Reduced costs for Silent Running, Sonar, and Shields.
  • Cyclops Thermal Reactor Mk2
    • The Mk2 includes slightly improved charging and an onboard battery that retains additional power for when it's cold.
  • Cyclops Speed Boost Module
    • Allows the cyclops to move faster at the cost of greater power consumption.
  • When equipped with modules that have internal batteries, the Cyclops power displays will adjust accordingly to the total available power.
  • Auxiliary Upgrade Console
    • A buildable upgrade console for the Cyclops.
    • Now you can equipped far more than the standard 6 upgrade modules.
101
Custom-Craft-2-SML Released
  • A complete replacement for CustomCraft built using SMLHelper for the better compatibility with other mods.
  • Supports custom inventory item sizes, modifying recipes, and adding recipes, all using user-configurable text files.
113
Upgraded Vehicles Released
  • Adds a second tier of vehicles that can be constructed from the Mobile Vehicle Bay.
  • All upgraded vehicles get a passive bonus equavalent to having 2 Hull Armor Modules, 2 Engine Efficiency Modules, and 2 Speed Boost Modules equipped at all times.
  • Seamoth MK2
    • Can go down to 900m without upgrade modules.
    • 100% more max HP over the original Seamoth
  • Prawn Suit MK2
    • Can go down to 1700m without upgrade modules.
    • 50% more max HP over the original Seamoth
  • Seamoth MK3
    • Can go down to 1700m without upgrade modules.
    • 115% more max HP over the original Seamoth
    • Available as a cross-mod bonus for players using MoreSeamothUpgrades.
  • Other changes
    • Speed Boost Module: New module that let's small vehicles go faster at the cost of additional power drain.
    • Modded Hull Armor Module: Now gives a small bonus against all damage, even creature attacks.
    • Vehicle Power Core: Craftable ingredient for upgraded vehicles.
115

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