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MyAnimations.cs
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MyAnimations.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MyAnimations : MonoBehaviour
{
[SerializeField]
private float delayTime = 1.0f;
public GameObject tutorialPointer;
private RawImage pointerImage;
private bool animatePointer = false;
private int numOfTargets;
private int numOfTargetsNew;
private GameManager gM;
private void Awake()
{
pointerImage = tutorialPointer.GetComponent<RawImage>();//.enabled = false;
pointerImage.enabled = false;
}
void Start()
{
StartCoroutine(ShowTutorialPointer(delayTime));
gM = FindObjectOfType<GameManager>();
numOfTargets = gM.NumberOfTargets;
numOfTargetsNew = numOfTargets;
}
void Update()
{
numOfTargetsNew = gM.NumberOfTargets;
if (numOfTargetsNew < numOfTargets)
{
this.gameObject.SetActive(false);
}
}
private IEnumerator ShowTutorialPointer(float delay)
{
yield return new WaitForSeconds(delay);
pointerImage.enabled = true;
}
}