-
Notifications
You must be signed in to change notification settings - Fork 0
/
LootboxOpenView.cs
129 lines (110 loc) · 3.28 KB
/
LootboxOpenView.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
using Bos;
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class LootboxOpenView : GameBehaviour
{
private DailyBonusItem _item;
private LootboxRewardManager rewardManager;
public LootboxRewardManager Manager
=> (rewardManager != null) ? rewardManager : (rewardManager = FindObjectOfType<LootboxRewardManager>());
/// <summary>
/// 4 5
/// 1
/// 0 2
/// 3
/// 6 7
/// </summary>
public LootboxItemView[] Views;
public GameObject OpenLootboxButton;
public GameObject ContinueButton;
public GameObject ParticleFX;
public GameObject TapText;
public Image Icon;
public float InterItemDelay = 0.2f;
public bool UseDailyBonusItemPrep = true;
public Sprite DefaultSprite;
public int DefaultRewardCount = 3;
public override void OnEnable()
{
base.OnEnable();
ContinueButton.SetActive(false);
OpenLootboxButton.SetActive(true);
foreach (var x in Views)
{
x.gameObject.SetActive(false);
}
}
public void PrepareClaim(DailyBonusItem item)
{
gameObject.SetActive(true);
_item = item;
Icon.sprite = UseDailyBonusItemPrep ? _item.ButtonBG : DefaultSprite;
}
public void Prepare()
{
Icon.sprite = UseDailyBonusItemPrep ? _item.ButtonBG : DefaultSprite;
gameObject.SetActive(true);
}
public void OpenLootbox()
{
ParticleFX.SetActive(true);
OpenLootboxButton.SetActive(false);
TapText.SetActive(false);
var rc = UseDailyBonusItemPrep ? _item.RewardCount : DefaultRewardCount;
var lb = Manager.CreateLootbox(rc);
Manager.GiveRewards(lb);
if (!UseDailyBonusItemPrep) {
//GlobalRefs.PlayerData.AvailableRewards--;
Services.RewardsService.RemoveAvailableRewards(1);
}
if (rc == 1)
{
ActivateLootboxItem(lb[0], Views[1]);
ContinueButton.SetActive(true);
return;
}
if (rc == 2)
{
StartCoroutine(StartAnim2LB(lb));
return;
}
if (rc >= 3)
{
StartCoroutine(StartAnimNLB(rc, lb));
return;
}
}
private IEnumerator StartAnimNLB(int rc, Lootbox lb)
{
for (int i = 0; i < rc; i++)
{
ActivateLootboxItem(lb[i], Views[i]);
yield return new WaitForSeconds(InterItemDelay);
}
ContinueButton.SetActive(true);
}
private IEnumerator StartAnim2LB(Lootbox lb)
{
ActivateLootboxItem(lb[0], Views[0]);
yield return new WaitForSeconds(InterItemDelay);
ActivateLootboxItem(lb[1], Views[2]);
yield return new WaitForSeconds(InterItemDelay);
ContinueButton.SetActive(true);
}
private void ActivateLootboxItem(LootboxItem lbi, LootboxItemView view)
{
if (lbi == null)
{
//TEMP placeholders
lbi = new LootboxItem();
lbi.Rarity = RarityHelper.GetWeightedRarity();
lbi.DescText = "Temp Item";
}
view.Rarity = lbi.Rarity;
view.DescText.text = lbi.DescText;
view.Sprite = lbi.Icon;
view.gameObject.SetActive(true);
}
}