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Terminate.cs
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Terminate.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Sokoban.Networking;
using Sokoban.Lib;
namespace Sokoban.View.GameDocsComponents
{
public partial class GameDeskControl
{
void networkModule_DisconnectRequest(object obj)
{
if (networkModule != null)
{
networkModule.Terminate(true, NetworkMessageType.DisconnectRequest, obj);
}
Terminate(true); // preserveConnection = true because we terminated network connection above!
applyShadeEffect();
}
public void Terminate()
{
Terminate(false);
}
public void Terminate(bool preserveNetworkConnection)
{
removeShadeEffect();
TerminateFirstPlayer();
TerminateSecondPlayer(preserveNetworkConnection);
}
private void FirstPlayerIsFinishing()
{
visualSoundsContainer.Children.Clear();
game.GameStatus = GameStatus.Finishing;
this.PauseTime();
this.applyShadeEffect();
}
private void TerminateFirstPlayer()
{
this.StopTime();
visualSoundsContainer.Children.Clear();
game.Terminate();
}
private void TerminateSecondPlayer(bool preserveConnection)
{
if (gameMode == GameMode.TwoPlayers)
{
if (networkModule != null && preserveConnection == false)
{
networkModule.Terminate();
}
if (gameOpponent != null)
{
gameOpponent.Terminate();
}
}
}
}
}