Websockets.Standard is a .Net Standard class library that wraps around different WebSocket implementations.
This project originated from WebSocket.PCL
Feel free to make an issue/pull request to support more library's/platforms
- Android (Native coming soon)
- IOS (SocketRocket coming soon)
- UWP
- .NET Framework (2.0 and up)
- .NET Standard/Core (1.3 and up)
WP8(dropped because silverlight is not .net standard/VS 2017 compatible)
- Websockets.Standard (include in your library/common app)
- .NET (.Net 4.5+, Standard 1.3+, Universal)
- WebSocket4Net (.Net Standard 1.3+, mono, .NET 2.0+)
With Websocket.Standard you can easily switch between implementations per platform or even at runtime!! Don't know wich websocket to use? Just try them one-by-one by changing one line and see wich suits you best! Are you missing a common websocket library, make an issue and tell us which you need!
void Configure()
{
// Call in your specific platform startup
// 1) Link at startup before socket creation
Websockets.Net.WebsocketConnection.Link();
}
void Connect()
{
// 2) Get a websocket from the standard library via the factory
connection = Websockets.WebSocketFactory.Create();
connection.OnOpened += Connection_OnOpened;
connection.OnMessage += Connection_OnMessage;
}
void Send()
{
connection.Open("http://echo.websocket.org");
connection.Send("Hello World");
}
private void Connection_OnOpened()
{
Debug.WriteLine("Opened !");
}
private void Connection_OnMessage(string obj)
{
Echo = obj == "Hello World";
}
.NET Standard/PCL library
- Include the Websockets.Standard library only, and don't link anything leave that to the platforms to choose
Xamarin Forms
- Include the Websockets.Standard library in the main common app
- Include the platform specific library in the platform projects
Windows 8 Phone
- Fork or download source
- Change Websocket4Net version to add silverlight support and compile with VS 2015
- Include Websockets.Websocket4Net and Websockets.Standard library
There are a few 'test' examples (projects with the Tests suffix). Take a look there. They use a common library, the platforms just include the library and link the right implementation.
- Support multiple factories/implementation in one app
- Support Native Android (port from old project)
- Support Ios SocketRocket (port from old project)
- Support other platforms/libraries.
Make an issue and i will try answer asap.