/
Dragon.cs
3401 lines (2769 loc) · 106 KB
/
Dragon.cs
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// +KJ:06282013 Debug Utilities
//#define DEBUG_SPECIFIC_TRIGGER
//#define DEBUG_OFF_IDLE_ON_MIDGROUND
#define DEBUG_ACTION_SEQUENCE
//#define DEBUG_CUEABLES
//#define DEBUG_EVENTS
//#define DEBUG_DRAGON_CALL_ACTI0N
#define DEBUG_TIMERS
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using DragonCatcher.Common;
using DragonCatcher.AnimationTool;
using DragonCatcher.CarePlay;
using DragonCatcher.CarePlay.Petting;
using DragonCatcher.CarePlay.TouchPlay;
using DragonCatcher.CarePlay.UsageFrequency;
namespace DragonCatcher.CarePlay.TouchPlay
{
#if DEBUG_ACTION_SEQUENCE
//CCC: Start: Editor mode code
enum ETestActionOverride {
FALSE,
TRUE,
CONTINUE,
}
#endif
public class Dragon : MonoBehaviour
{
//---CONSTANTS
private const int DEFAULT_REQ_PRIO = 0;
private const float DEFAULT_REQ_CHANCE = 1.0f;
private const string REQ_STRKEY_PRIO = "Prio";
private const string REQ_STRKEY_CHANCE = "Chance";
private const string REQ_STRKEY_QUEUEABLE = "Queueable";
public enum EUsageQueryKey {
CUR_ITEM,
CUR_ACTION,
ITEM_USAGE,
ACT_USAGE
};
private const string REQ_STRKEY_CUR_ITEM = "CurItem";
private const string REQ_STRKEY_CUR_ACTION = "CurAction";
private const string REQ_STRKEY_ITEM_USAGE = "ItemUsage";
private const string REQ_STRKEY_ACT_USAGE = "ActUsage";
public static Dictionary<string, EUsageQueryKey> usageQueryKey_to_enum = new Dictionary<string, EUsageQueryKey>{
{ REQ_STRKEY_CUR_ITEM, EUsageQueryKey.CUR_ITEM },
{ REQ_STRKEY_CUR_ACTION, EUsageQueryKey.CUR_ACTION },
{ REQ_STRKEY_ITEM_USAGE, EUsageQueryKey.ITEM_USAGE },
{ REQ_STRKEY_ACT_USAGE, EUsageQueryKey.ACT_USAGE },
};
/** Properties ******************************************/
private PettingMain m_delegate;
private AnimatorStateInfo stateInfo;
private bool m_isInteractible;
private float m_curRubLength;
[SerializeField]
private List<List<string>> m_events;
[SerializeField]
private List<List<string>> m_gestures;
// +KJ:08122013
/// NOTE: This must be adjusted.. this could cause problems that is hard to debug.
/// TODO: Adjust this on the Event Tables
private GestureObject m_triggeredGesture;
// +KJ:08122013
/// <summary>
/// Flags to determine dragon reacts on triggered gesture
/// </summary>
/// <returns>
/// bool
/// </returns>
public bool bSatisfiedGesture;
// timebased
private S6Scheduler.ScheduleController m_eventTimer;
private S6Scheduler.ScheduleController m_timeOnCove;
private S6Scheduler.ScheduleController m_tutorialTimer;
private S6Scheduler.ScheduleController m_statusUpdater;
[SerializeField]
private List<List<string>> m_timedEvents;
private float m_touchMomentTimer = 0.0f;
public bool m_bIsToothlessWaiting = false;
// Sprint 9 Demo Scheduler
private int m_sprint9DemoCounter = 1;
private S6Scheduler.ScheduleController m_sprint9Demo;
private S6Scheduler.ScheduleController m_idleTimer;
// gesture particles
private GameObject m_rubParticle;
private ParticleSystem m_tapParticle;
private ParticleSystem m_doubleTapParticle;
private GameObject m_soapParticle;
private RubMeter m_rubMeter;
private ParticleSystem m_holdParticle;
public Vector2 m_endPoint;
public Vector2 m_startPoint;
//STATICS
public static ParticleSystem m_successParticle;
public static GameObject m_successBurst;
public static GameObject m_feedbackCamera;
private GameObject m_head = null;
private GameObject m_tongue = null;
private Material m_dirtyMaterial = null;
private GameObject m_headJoint = null;
private GameObject m_mouthJoint = null;
private bool m_bwillDoubleTap = false;
private bool m_bwillRefuse = false;
public TouchHitTester m_hitCollider = null;
private bool debugVar_isAniSeq = false; //xxx: This variable is for debugging only.
private GameObject m_lastTouchOBject = null;
private bool m_bEventIsCueable = false;
private List<string> m_cuedActions;
#if DEBUG_ACTION_SEQUENCE
public string m_debugReaction = string.Empty;
public int m_debugActionSequenceIndex = -1;
public string m_debugOverrideActionSequence = string.Empty;
#endif
//---Usage Tracking member variables
// -Note: These holds the keyword to access usage tracking data.
private string m_testCurItemUsed = null; //name of the current item presented
private string m_testCurActionUsed = null; //name of the current action
#region Rubbing Direction
private Vector2 m_rubbingDirection = new Vector2(0, 0);
private Vector2 m_rubbingTargetDirection = new Vector2(0, 0);
private Queue<Vector2> m_rubbingObjectIndex = new Queue<Vector2>();
private List<GameObject> m_rubbingColliders = new List<GameObject>();
private float m_rubDirectionX = 0.0f;
private float m_rubTargetDirectionX = 0.0f;
#endregion
#region Timer Vars
int m_batch2Counter;
List<string> m_batch2Pattern;
int m_roamBgCounter;
float m_lowMeterLimit = 60.0f;
#endregion
/** Initialization **********************************/
public void Awake ()
{
this.StopAllCoroutines();
m_events = new List<List<string>>();
m_timedEvents = new List<List<string>>();
m_gestures = new List<List<string>>();
m_cuedActions = new List<string>();
GameObject rubParticle = GameObject.Instantiate((GameObject)Resources.Load("Prefabs/Petting/Particles/RubParticles", typeof(GameObject))) as GameObject;
GameObject tapParticle = GameObject.Instantiate((GameObject)Resources.Load("Prefabs/Petting/Particles/TapParticle", typeof(GameObject))) as GameObject;
GameObject touchParticle = GameObject.Instantiate((GameObject)Resources.Load("Prefabs/Petting/TouchTrail", typeof(GameObject))) as GameObject;
GameObject holdParticle = GameObject.Instantiate((GameObject)Resources.Load("Prefabs/Petting/Particles/HoldParticle", typeof(GameObject))) as GameObject;
GameObject rubMeter = GameObject.Instantiate((GameObject)Resources.Load("Prefabs/Petting/RubMeterParticle", typeof(GameObject))) as GameObject; // + LA 080213
GameObject doubleTapParticle = GameObject.Instantiate((GameObject)Resources.Load("Prefabs/Petting/Particles/DoubleTap", typeof(GameObject))) as GameObject;
GameObject soapParticle = GameObject.Instantiate((GameObject)Resources.Load("Prefabs/Petting/Particles/SoapParticles", typeof(GameObject))) as GameObject;
m_successBurst = GameObject.Instantiate((GameObject)Resources.Load("Prefabs/Petting/Burst", typeof(GameObject))) as GameObject;
m_headJoint = GameObject.Find( "joint_Head" );
m_head = GameObject.Find( "Head" );
m_tongue = GameObject.Find( "Tongue" );
m_dirtyMaterial = Resources.Load( "Materials/toothless_head_color_dirty" ) as Material;
m_mouthJoint = Instantiate( Resources.Load( "Prefabs/Petting/MouthJoint" ) ) as GameObject;
m_mouthJoint.name = "MouthJoint";
m_mouthJoint.transform.parent = m_headJoint.transform;
m_mouthJoint.transform.localPosition = new Vector3( 0.0f, -0.23f, 0.42f );
m_mouthJoint.transform.localRotation = Quaternion.Euler(new Vector3( 13.0f, 0.0f, 0.0f ));
m_mouthJoint.transform.localScale = new Vector3( 0.4f, 0.4f, 0.4f );
DentalParticles.Instance.Initialize( 10 );
this.SetMouthCollidersActive( false );
m_feedbackCamera = GameObject.Find("TouchFeedbackCamera");
rubParticle.AddComponent<FollowComponent>();
tapParticle.AddComponent<FollowComponent>();
holdParticle.AddComponent<FollowComponent>();
rubParticle.transform.localScale = new Vector3( 0.25f, 0.25f, 0.25f );
tapParticle.transform.localScale = new Vector3( 0.25f, 0.25f, 0.25f );
m_rubParticle = rubParticle;
m_tapParticle = tapParticle.GetComponent<ParticleSystem>();
m_holdParticle = holdParticle.GetComponent<ParticleSystem>();
m_doubleTapParticle = doubleTapParticle.GetComponent<ParticleSystem>();
m_soapParticle = soapParticle;
m_rubMeter = rubMeter.GetComponent<RubMeter>();
m_successParticle = m_successBurst.GetComponent<ParticleSystem>();
m_rubMeter.Disable();
m_holdParticle.Stop();
m_rubParticle.SetActive(false);
m_soapParticle.SetActive(false);
m_hitCollider = GameObject.FindObjectOfType( typeof( TouchHitTester ) ) as TouchHitTester;
this.FindColliders();
m_rubbingColliders.Add(GameObject.Find("RubTopCollider").gameObject);
m_rubbingColliders.Add(GameObject.Find("RubBottomCollider").gameObject);
m_rubbingColliders.Add(GameObject.Find("RubLeftCollider").gameObject);
m_rubbingColliders.Add(GameObject.Find("RubRightCollider").gameObject);
for(int i = 0; i<m_rubbingColliders.Count; i++) m_rubbingColliders[i].SetActive(false);
}
public void Initialize ()
{
this.SetIsInteractible(true);
#if ( DEBUG_OFF_IDLE_ON_MIDGROUND )
S6Scheduler.ScheduleAction(
this,
() =>
{
//this.Reaction("Type_Events", "Event_Idle_Midground");
//this.Reaction("Type_Cove_Sequence_Opening", "Event_Camera_Pan");
//this.Reaction("Type_Cove_Sequence_Opening", "Event_Petting_Cue");
//this.Reaction("Type_Cove_Sequence_Opening", "Event_Play_More");
//this.Reaction("Type_Cove_Sequence_Opening", "Event":"Event_Petting_Cue");
//this.Reaction("Type_Roam", "Event_Roam");
},
1.0f,
1,
false);
#endif
// Game Timer
m_timeOnCove = S6Scheduler.ScheduleAction(this,
() => {
// sanity check.. dont resume if on tutorial mode
if( TutorialController.IsInTutorialMode ) { return; }
// Temporary commented for Sprint 9 Demove
StatsManager.Instance.coveTime += 1.0f;
//this.TimedReaction("Type_Anim_Cue_Events", "Event_Animation_Cues");
this.TimedReaction( "Type_CoveTime_Based", "Event_Idle_Batch3_To_5_Distant" );
this.TimedReaction( "Type_CoveTime_Based", "Event_Idle_Batch3_To_5_Friendly" );
this.TimedReaction( "Type_CoveTime_Based", "Event_Idle_Batch3_To_5_Close" );
this.TimedReaction( "Type_CoveTime_Based", "Event_Idle_Batch3_To_5_Deep" );
},
1.0f,
S6Scheduler.INFINITE,
false);
// Tutorial Timer
m_tutorialTimer = S6Scheduler.ScheduleAction(this,
() => {
if ( m_tutorialTimer != null )
{
if ( TutorialController.GTutState != TutorialController.ETutorialState.PostPetting ) { return; }
if ( CarePlayNFController.GetPetAnimController().IsCurAnimStateOnSub(ERigType.Body, ECP_SubState.TouchMoment, "TouchMomentWaitingIdle" ) ) {
StatsManager.Instance.WaitingTime += 1.0f;
StatsManager.Instance.TouchMomentTime += 1.0f;
this.TimedReaction( "Type_Time_Based", "Event_Ignoring_Toothless" );
if( StatsManager.Instance.TouchMomentTime == 15.0f ) {
PettingMain.Instance.ShowTapFingerGuide(3);
}
}
}
},
1.0f,
S6Scheduler.INFINITE,
false);
// Event Timer
m_eventTimer = S6Scheduler.ScheduleAction(this,
() => {
// sanity check.. dont resume if on tutorial mode
if ( TutorialController.IsInTutorialMode ) { return; }
// Temporary commented for Sprint 9 Demove
StatsManager.Instance.eventTime += 1.0f;
StatsManager.Instance.bucketTime += 1.0f;
this.TimedReaction("Type_Time_Based", "Event_No_User_Interaction");
this.TimedReaction("Type_Time_Based", "Event_Back_To_Stand");
/*
//this.TimedReaction("Type_Time_Based", "Event_Idle_Stand");
//this.TimedReaction("Type_Time_Based", "Event_Idle_Sit");
//*/
/** Scott Demo Mode
this.TimedReaction("Type_Sprint_8_Demo", "Event_Idle_Sit_1");
this.TimedReaction("Type_Sprint_8_Demo", "Event_Idle_Look_Around");
this.TimedReaction("Type_Sprint_8_Demo", "Event_Idle_Sit_2");
this.TimedReaction("Type_Sprint_8_Demo", "Event_Sratch");
this.TimedReaction("Type_Sprint_8_Demo", "Event_Idle_Sit_3");
this.TimedReaction("Type_Sprint_8_Demo", "Event_Chase_tail");
this.TimedReaction("Type_Sprint_8_Demo", "Event_Idle_Sit_4");
this.TimedReaction("Type_Sprint_8_Demo", "Event_Walk_Batch_3");
//*/
},
1.0f,
S6Scheduler.INFINITE,
false);
// Meter Update every 2 sec
m_statusUpdater = S6Scheduler.ScheduleAction(this,
() => {
// sanity check.. dont resume if on tutorial mode
if ( TutorialController.IsInTutorialMode ) { return; }
/*
StatsManager.Instance.CheckAffectedMetersByMeter("Thirsty");
StatsManager.Instance.CheckAffectedMetersByMeter("Sick");
StatsManager.Instance.CheckAffectedMetersByMeter("Dental");
StatsManager.Instance.CheckAffectedMetersByMeter("Dirty");
StatsManager.Instance.CheckAffectedMetersByMeter("Energy");
//*/
},
2.0f,
S6Scheduler.INFINITE,
false);
#if DEBUG_DRAGON_CALL_ACTI0N
m_sprint9DemoCounter = 3;
m_roamBgCounter = 10;
#endif
m_idleTimer = S6Scheduler.ScheduleAction( this,
() => {
// if not in tutorial state
if( TutorialController.GTutState == TutorialController.ETutorialState.Invalid
|| TutorialController.GTutState == TutorialController.ETutorialState.Done
|| TutorialController.GTutState == TutorialController.ETutorialState.Cinematic
|| TutorialController.GTutState == TutorialController.ETutorialState.TutorialCPart2
&& !( AccountManager.Instance.EnergyMeter <= m_lowMeterLimit
|| AccountManager.Instance.ThirstMeter <= m_lowMeterLimit
|| AccountManager.Instance.DirtyMeter <= m_lowMeterLimit
|| AccountManager.Instance.BoredMeter <= m_lowMeterLimit
|| AccountManager.Instance.SickMeter <= m_lowMeterLimit
|| AccountManager.Instance.DentalMeter <= m_lowMeterLimit )
&& StatsManager.Instance.DragonPlace == "Middleground"
) {
//this.TimedReaction("Type_Sprint_9_Demo", "Event_Custom_Batch_3");
}
},
30.0f,
S6Scheduler.INFINITE,
false);
// +KJ:09192013 Temp. off the update of meters by time.
//m_statusUpdater.PauseScheduler();
m_batch2Counter = 0;
m_batch2Pattern = new List<string>();
m_batch2Pattern.Add("Event_Custom_Batch_2_LookAround");
m_batch2Pattern.Add("Event_Custom_Batch_2_Scratching");
m_batch2Pattern.Add("Event_Custom_Batch_2_ChaseTail");
m_roamBgCounter = 0;
m_sprint9Demo = S6Scheduler.ScheduleAction(this,
() => {
// sanity check.. dont resume if on tutorial mode
if ( TutorialController.IsInTutorialMode ) { return; }
//Debug.Log("Timer:"+m_sprint9DemoCounter);
//if( !m_isInteractible )
// return;
m_roamBgCounter++;
if ( m_sprint9DemoCounter <= 3 ) {
this.TimedReaction("Type_Sprint_9_Demo", m_batch2Pattern[m_batch2Counter]);
m_batch2Counter++;
m_sprint9DemoCounter++;
if ( m_batch2Counter > 2 ) {
m_batch2Counter = 0;
//Utility.ShuffleList<string>(batch2Pattern); // + LA
}
} else if ( m_sprint9DemoCounter > 3 ) {
// Energy, Thirsty, Dirty, Bored, Sick, Dental
if( AccountManager.Instance.EnergyMeter <= m_lowMeterLimit
|| AccountManager.Instance.ThirstMeter <= m_lowMeterLimit
|| AccountManager.Instance.DirtyMeter <= m_lowMeterLimit
|| AccountManager.Instance.BoredMeter <= m_lowMeterLimit
|| AccountManager.Instance.SickMeter <= m_lowMeterLimit
|| AccountManager.Instance.DentalMeter <= m_lowMeterLimit
) {
Debug.Log("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ \n");
Debug.Log("- PLAYING ANIMATION CUE - Type_Sprint_9_Demo::Event_Custom_Cues \n");
Debug.Log("--------------------------------------------- \n");
//Debug.Break();
this.TimedReaction("Type_Sprint_9_Demo", "Event_Custom_Cues");
m_batch2Counter = 0;
m_sprint9DemoCounter = 0;
} else {
// New Integration of Idle Animations
this.TimedReaction("Type_Sprint_9_Demo", "Event_Custom_Idle");
m_sprint9DemoCounter = 0;
m_roamBgCounter = 0;
}
m_sprint9DemoCounter = 0;
m_batch2Counter = 0;
}
},
2.5f,
S6Scheduler.INFINITE,
false);
}
public void FindColliders ()
{
GameObject rubTop = Instantiate(Resources.Load("Prefabs/Petting/DragonColliders/RubTopCollider"), transform.position, Quaternion.identity) as GameObject;
rubTop.name = "RubTopCollider";
rubTop.transform.parent = m_headJoint.transform;
rubTop.transform.localPosition = new Vector3(0.006363988f, 0.07254031f,0.3909606f);
rubTop.transform.localEulerAngles = new Vector3(321.2937f, 173.6868f, 1.108124f);
GameObject rubRight = Instantiate(Resources.Load("Prefabs/Petting/DragonColliders/RubRightCollider"), transform.position, Quaternion.identity) as GameObject;
rubRight.name = "RubRightCollider";
rubRight.transform.parent = m_headJoint.transform;
rubRight.transform.localPosition = new Vector3(-0.2537453f, -0.2903501f,0.280512f);
rubRight.transform.localEulerAngles = new Vector3(323.8072f,113.1607f,56.11443f);
GameObject rubLeft = Instantiate(Resources.Load("Prefabs/Petting/DragonColliders/RubLeftCollider"), transform.position, Quaternion.identity) as GameObject;
rubLeft.name = "RubLeftCollider";
rubLeft.transform.parent = m_headJoint.transform;
rubLeft.transform.localPosition = new Vector3(0.3512354f, -0.2992908f,0.1996863f);
rubLeft.transform.localEulerAngles = new Vector3(323.8071f,113.1606f,46.68074f);
GameObject rubBot = Instantiate(Resources.Load("Prefabs/Petting/DragonColliders/RubBottomCollider"), transform.position, Quaternion.identity) as GameObject;
rubBot.name = "RubBottomCollider";
rubBot.transform.parent = m_headJoint.transform;
rubBot.transform.localPosition = new Vector3(0.04385789f, -0.5225507f,-0.121626f);
rubBot.transform.localEulerAngles = new Vector3(324.0195f,181.3491f,350.326f);
}
public void SetMouthCollidersActive( bool p_bIsOn )
{
foreach( Transform child in m_mouthJoint.transform )
{
child.gameObject.SetActive( p_bIsOn );
}
}
public void AddDirtyMaterial()
{
Material[] headMaterials = m_head.renderer.materials;
Material[] tongueMaterials = m_tongue.renderer.materials;
if( m_dirtyMaterial != null )
{
headMaterials[1] = m_dirtyMaterial;
tongueMaterials[1] = m_dirtyMaterial;
m_head.renderer.materials = headMaterials;
m_tongue.renderer.materials = tongueMaterials;
}
}
public void Log ( System.Object p_log )
{
D.Log(""+p_log+"\n");
}
// + LA 101013: Property for timers
public S6Scheduler.ScheduleController EventTimer
{
get { return m_eventTimer; }
set { m_eventTimer = value; }
}
public S6Scheduler.ScheduleController CoveTimer
{
get { return m_timeOnCove; }
set { m_timeOnCove = value; }
}
public S6Scheduler.ScheduleController TutorialTimer
{
get { return m_tutorialTimer; }
set { m_tutorialTimer = value; }
}
public S6Scheduler.ScheduleController StatusUpdater
{
get { return m_statusUpdater; }
set { m_statusUpdater = value; }
}
public S6Scheduler.ScheduleController Sprint9DemoTimer
{
get { return m_sprint9Demo; }
}
public S6Scheduler.ScheduleController IdleTimer
{
get { return m_idleTimer; }
}
// +KJ:10092013 Pause Timers
public void PauseGame ( bool p_bIsPaused )
{
if( p_bIsPaused )
{
m_timeOnCove.PauseScheduler();
m_statusUpdater.PauseScheduler();
m_eventTimer.PauseScheduler();
m_sprint9Demo.PauseScheduler();
}
else
{
// sanity check.. dont resume if on tutorial mode
if( TutorialController.IsInTutorialMode )
return;
m_timeOnCove.ResumeScheduler();
m_statusUpdater.ResumeScheduler();
m_eventTimer.ResumeScheduler();
m_sprint9Demo.ResumeScheduler();
}
}
public void RestartEventTimer ()
{
StatsManager.Instance.eventTime = 0.0f;
m_eventTimer.SchedulerRestarted();
}
public void PauseEventTimer ()
{
m_eventTimer.PauseScheduler();
m_sprint9Demo.PauseScheduler();
}
public void ResumeEventTimer ()
{
if( TutorialDialogueController.Instance.IsActive ) return;
if( PettingMain.Instance.bIsUIPresent ) return;
m_eventTimer.ResumeScheduler();
m_sprint9Demo.ResumeScheduler();
}
public void StartIdleTimer ()
{
m_idleTimer.RestartScheduler();
m_idleTimer.ResumeScheduler();
StatsManager.Instance.coveTime = 0;
m_timeOnCove.RestartScheduler();
m_timeOnCove.ResumeScheduler();
}
public void StopIdleTimer ()
{
m_timeOnCove.StopScheduler();
m_idleTimer.StopScheduler();
}
public void ResumeIdleTimer ()
{
m_timeOnCove.ResumeScheduler();
m_idleTimer.ResumeScheduler();
}
public void PauseIdleTimer ()
{
m_timeOnCove.PauseScheduler();
m_idleTimer.PauseScheduler();
}
public void ActionOnComplete ()
{
#if DEBUG_CUEABLES
Debug.Log("Dragon::ActionOnComplete");
#else
Log("Dragon::ActionOnComplete");
#endif
// Start Idle Timer after every actions except for
if( StatsManager.Instance.currentReaction != "Batch_3_To_5" )
{
//this.StartIdleTimer();
this.ResumeIdleTimer();
}
// Hardcoded Checking if in JawCruncher State
if( StatsManager.Instance.currentReaction == "Fake_Throw_Jaw_Cruncher_Short"
&& !JawCruncher.HasJC()
&& StatsManager.Instance.DragonMode == StatsManager.MODE_IUC
){
//StatsManager.Instance.DragonMode = StatsManager.MODE_NORMAL;
//Debug.Break();
}
if( m_cuedActions.Count > 0 )
{
string cuedAction = m_cuedActions[0];
m_cuedActions.Remove(cuedAction);
ArrayList playCuedAction = new ArrayList(1);
playCuedAction.Add(cuedAction);
this.PlayActionSequence(playCuedAction);
#if DEBUG_CUEABLES
Debug.Log("Dragon::ActionOnComplete Playing Cued Action:"+cuedAction);
#else
Log("Dragon::ActionOnComplete Playing Cued Action:"+cuedAction);
#endif
return;
}
if( StatsManager.Instance.currentReaction != "Batch_3_To_5" )
{
this.ResumeEventTimer();
}
// Check OnComplete Actions for Tutorial
TutorialController.Instance.ActionOnComplete();
}
void OnGUI()
{
if ( ! Utility.OverAllUIFlag ) { return; }
//GUI.Label( new Rect(0, 150, 700, 50), "IdleCounter: " + m_sprint9DemoCounter + " RoamCTR: " + m_roamBgCounter );
//GUI.Label(new Rect(0, 50, 100, 50), "BucketTime: " + StatsManager.Instance.bucketTime);
#if DEBUG_TIMERS
//GUI.Label(new Rect(0, 200, 700, 50), "EventTimer: " + m_eventTimer.IsPaused());
//GUI.Label(new Rect(0, 25, 500, 50), "CoveTimer: " + m_timeOnCove.IsPaused());
//GUI.Label(new Rect(0, 50, 500, 50), "StatusTimer: " + m_statusUpdater.IsPaused());
//GUI.Label(new Rect(0, 75, 500, 50), "Sprint9Timer: " + m_sprint9Demo.IsPaused());
#endif
//if( m_idleTimer != null )
//{
// Utility.CreateEnableButton(" Idle " + m_idleTimer.timer, 100, 325, 100, 25);
//}
}
private void GestureEnablingMethod ( GestureObject p_gesture, List<List<string>> p_events )
{
if( p_gesture == null )
return;
if( p_events != m_gestures )
return;
// Sanity checking if the state is not interactible
if( !this.IsInteractible() )
return;
// Sanity Checking for Water Splash Animations to avoid spam actions on Water Bucket
if( StatsManager.Instance.currentReaction == "Dragon_Splash_Upward"
|| StatsManager.Instance.currentReaction == "Dragon_Splash_Front"
|| StatsManager.Instance.currentReaction == "Dragon_Splash_Front_To_Fetching"
|| StatsManager.Instance.currentReaction == "Dragon_Splash_Front_To_Feeding"
|| StatsManager.Instance.currentReaction == "Dragon_Splash_To_Dragon_Salve"
){
return;
}
if( ( p_gesture.type == GestureManager.GestureType.Swipe || ( p_gesture.type == GestureManager.GestureType.Tap && p_gesture.tapCount == 2 ) )
){
//PettingMain.Instance.AnimateSuccessAnimation();
Vector3 pos = m_feedbackCamera.camera.ScreenToWorldPoint( new Vector3(m_endPoint.x,m_endPoint.y,2));
m_successBurst.transform.position=pos;
m_successParticle.Play();
m_doubleTapParticle.GetComponent<FollowComponent>().Point(m_endPoint);
m_doubleTapParticle.Play();
}
}
/** Schedulers ******************************************/
public void DragonMoodTicker ()
{
StatsManager.Instance.CheckMoodComputations("Bored");
}
/** Setters *********************************************/
public void SetPettingDelegate (PettingMain p_Delegate)
{
m_delegate = p_Delegate;
StatsManager.Instance.PettingDelegate(p_Delegate);
}
public void SetIsInteractible ( bool p_isInteractible )
{
m_isInteractible = p_isInteractible;
StatsManager.Instance.isInteractible = ( p_isInteractible == true ? 1 : 0 );
if( !p_isInteractible )
{
m_rubParticle.SetActive(false);
m_tapParticle.Stop();
m_doubleTapParticle.Stop();
}
}
public void DisableParticles ()
{
if ( m_tapParticle != null ) m_tapParticle.Stop();
if ( m_doubleTapParticle != null ) m_doubleTapParticle.Stop();
if ( m_holdParticle != null ) m_holdParticle.Stop();
if ( m_rubParticle != null ) m_rubParticle.SetActive(false);
}
public void AnimateTap(Vector2 p_point)
{
m_tapParticle.GetComponent<FollowComponent>().Point(p_point);
m_tapParticle.Play();
}
/** Getters *********************************************/
public bool IsInteractible ()
{
return m_isInteractible;
}
public bool IsDragonInteractable ()
{
stateInfo = CarePlayNFController.GetPetAnimController().BodyAnimator.GetCurrentAnimatorStateInfo(0);
if ( stateInfo.IsName("Base Layer.IdleLookAround")
|| stateInfo.IsName("Base Layer.UprightSitLoop")
|| stateInfo.IsName("Base Layer.IdleSitLoop")
){
return true;
}
return false;
}
// TODO: Apply this as requirement parameters of event for IUC
private float m_fastSwipeCounter = 0.0f;
private const float FAST_SWIPE_CAP = 10.0f;
// + LA 092713: Refactored Trigger method
public void Trigger ( GestureObject p_gesture )
{
bool _isHitinInteractiveArea = m_hitCollider.GetIsHitAt(p_gesture.position,true);
bool _isSwipeValid = m_hitCollider.GetIsHitAt(m_startPoint,true);
GameObject TouchObject = null;
StatsManager.Instance.DragonTouchPart = "";
if( p_gesture.hit.collider != null )
{
StatsManager.Instance.DragonTouchPart = p_gesture.hit.collider.gameObject.tag;
TouchObject = p_gesture.hit.collider.gameObject;
}
// Event Params
string strEvent = "";
string strEventType = "";
# region Gesture Up
if( p_gesture.type == GestureManager.GestureType.Up )
{
strEvent = "Event_Up";
strEventType = "Type_Touch";
m_rubMeter.Disable();
//m_soapParticle.SetActive( false );
#region Rubbing temp fix on Touch Up
if(StatsManager.Instance.DragonState == "Rubbing" && this.IsInteractible())
{
m_rubbingTargetDirection = Vector2.zero;
m_rubbingObjectIndex.Clear();
UpdateRubbingPosition(0.8f);
}
#endregion
bSatisfiedGesture = false;
}
#endregion
#region Gesture Down
else if( p_gesture.type == GestureManager.GestureType.Down )
{
// strEvent = "Event_Down";
// strEventType = "Type_Touch";
switch( StatsManager.Instance.DragonMode )
{
case StatsManager.MODE_NORMAL:
strEvent = "Event_Down";
strEventType = "Type_Touch";
if( StatsManager.Instance.DragonState == "Rubbing" && this.IsInteractible() )
{
if(m_rubbingTargetDirection == m_rubbingDirection && TouchObject != null)
{
m_rubbingTargetDirection = Vector2.zero;
m_rubbingDirection = Vector2.zero;
switch(p_gesture.hit.collider.gameObject.name)
{
case "RubTopCollider":
m_rubbingTargetDirection = new Vector2(0,1);
break;
case "RubBottomCollider":
m_rubbingTargetDirection = new Vector2(0,-1);
break;
case "RubLeftCollider":
m_rubbingTargetDirection = new Vector2(-1,0);
break;
case "RubRightCollider":
m_rubbingTargetDirection = new Vector2(1,0);
break;
}
UpdateRubbingPosition(0.5f);
}
}
break;
case StatsManager.MODE_IUC:
strEvent = "Event_Down";
strEventType = "Type_Touch";
if( !JawCruncher.IsThrownJC() )
{
PettingMain.Instance.GestureManager.EnableHold();
StatsManager.Instance.touchPosition = p_gesture.position;
m_fastSwipeCounter = 0.0f;
}
break;
case StatsManager.MODE_ACT1:
strEvent = "Event_Down";
strEventType = "Type_Touch";
break;
case StatsManager.MODE_DRAGONSALVE:
strEvent = "Event_Down";
strEventType = "Type_Touch";
break;
}
}
#endregion
#region Gesture Tap / Double Tap
else if( p_gesture.type == GestureManager.GestureType.Tap )
{
if( p_gesture.tapCount == 2 )
{
switch( StatsManager.Instance.DragonMode )
{
case StatsManager.MODE_NORMAL:
if( _isHitinInteractiveArea )
{
strEventType = "Type_Touch";
strEvent = "Event_DoubleTap";
StatsManager.Instance.ResetRubCount();
// + ET 091913 TEMP ON/OFF OF RUBBING COLLIDERS
StopCoroutine("SetColliderVisible");
StartCoroutine(SetColliderVisible(0.5f));
// - ET
}
break;
case StatsManager.MODE_IUC:
break;
case StatsManager.MODE_WATERBUCKET:
/*
if( TouchObject.transform.parent.name.Contains("WaterBucket") )
{
strEventType = "Type_From_Inventory";
strEvent = "Event_Water_Bucket";
}
// + LA 092713: This is to not conflict with the other double tap event
else
{
strEventType = "Type_Touch";
strEvent = "Event_DoubleTap";
}
//*/
break;
case StatsManager.MODE_TOUCHMOMENT:
break;
case StatsManager.MODE_ACT1:
if( TutorialController.GTutState == TutorialController.ETutorialState.PostPetting )
{
if( _isHitinInteractiveArea )
{
strEventType = "Type_Touch";
strEvent = "Event_DoubleTap";
}
}
if( TutorialController.GTutState == TutorialController.ETutorialState.Petting )
{
if( _isHitinInteractiveArea )
{
strEventType = "Type_Touch";
strEvent = "Event_DoubleTap";
// + ET 110513 SUCCESS BURST
Vector3 pos = m_feedbackCamera.camera.ScreenToWorldPoint( new Vector3( p_gesture.position.x, p_gesture.position.y, 2 ));
m_successBurst.transform.position=pos;
m_successParticle.Play();
// - ET
StatsManager.Instance.ResetRubCount();
// + ET 091913 TEMP ON/OFF OF RUBBING COLLIDERS
StopCoroutine("SetColliderVisible");
StartCoroutine(SetColliderVisible(0.5f));
// - ET
}
}
if( StatsManager.Instance.DragonState == "Analyzing_Near" )
{
if( TouchObject != null && TouchObject.transform.name.Contains("Floor") )
{
strEventType = "Type_Touch";
strEvent = "Event_DoubleTap";
}
}
break;
}
m_bwillDoubleTap = true;
}
else if( p_gesture.tapCount == 1 )
{
// strEventType = "Type_Touch";
// strEvent = "Event_Tap";
switch( StatsManager.Instance.DragonMode )
{
case StatsManager.MODE_IUC:
strEventType = "Type_Touch";
strEvent = "Event_Tap";
JawCruncherStateController controller = PettingMain.Instance.DragonGameObject.GetComponent< JawCruncherStateController >();
if( controller.SetGetState == JawCruncherStateController.JC_STATE.FixNF
&& controller != null
&& controller.m_bIsEnableToTap )
{
Vector3 pos = m_feedbackCamera.camera.ScreenToWorldPoint( new Vector3( p_gesture.position.x, p_gesture.position.y, 2 ));
m_successBurst.transform.position=pos;
m_successParticle.Play();
controller.SetGetState = JawCruncherStateController.JC_STATE.Drop;
}
break;
case StatsManager.MODE_WATERBUCKET:
if( TouchObject != null && TouchObject.transform.parent.name.Contains("WaterBucket") )
{
strEventType = "Type_From_Inventory";
strEvent = "Event_Water_Bucket";
Vector3 pos = m_feedbackCamera.camera.ScreenToWorldPoint( new Vector3( p_gesture.position.x, p_gesture.position.y, 2 ));
m_successBurst.transform.position=pos;
m_successParticle.Play();
}
else
{
strEventType = "Type_From_Inventory";
strEvent = "Event_Outcome_Blast";