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Procedural Content Generation

A long and difficult assignment with the goal of developing a diorama where most if not all assets are procedurally generated. Though my diorama has some assets that are static and do not change. It was still viable and was accepted.

Most of the models were developed in Blender, with influence from real world objects and games. The theme for my world was for a futuristic city inside of the moon, though there is a lake this was a part of the theme and "Story". The roof was meant to be similar to the floor where it changes each time the world is loaded; however this did not go as planned and ultimately was left flat.

The project should run straight from download without any need for changing anything.

Thank you for looking at my work.

Regards,

Joseph Cuthbert

University of Lincoln Student

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