Trash Panda RTS
Trash Panda game
-2 maps
-houses are capture points, they produce trash
-once a house is captured the humans run out scared
-number of enemies can take over your house so long as they can fight it out
-sound to make sure that player knows house is changed (light goes out)
-send a unit in to take over the building and and you have to leave a unit there to retain control
-cats are enemies
-'control' groups
-attack garbage trucks for free resources
-fog of war
UNITS rats - resource gathering
squrrels - ranged units (can be updated to flying squirrels)
trash pandas - general 'hero' units
goal build a den (base) and destroy your enemies base
build a building over the resource points so that you can collect trash and Flint water
separate barracks to summon different units - rally point system
RESOURCES - -garbage from houses and dumps (measured in tons) -yellow/brown water from Flint Michigan (measured in ...)
COMBAT - -rats have 10 life (do 5 damage per attack, cost 5 trash) -squirrels have 20 life (do 7 damage per attack, cost 10 trash 5 water) -trash pandas have 30 life (do 9 damage per attack, cost 20 trash 10 water) -skunks have 15 life (do 'infest' damage, cost 20 water, 10 trash)
UPGRADES - -rats -can upgrade life (5 points per level, max 3 levels, Cost: )
BUILDINGS - -rats den (can build rats, and squirrels) -can upgrade -regular houses that are uncontrolled -
paul - the boss Marlee - UI - Menu, start game, transfer from level to level, pause menu, mini map, UI bar, resources. Pier - AI - assets, sidewalks and streets inhibit movement, Taiton - Camera, selection, movement, keyboard controls Ryan - background controls, player data, variables Steve - Sound, ambient sound, building sounds, animal noises, Jarrett - Resource management
Asset Integration UI Audio FX Gameplay Camera Character Controls Sound Save File Networking