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Player_Color.cs
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Player_Color.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player_Color : MonoBehaviour
{
public GameObject hit = null;
public int Color_Count;
public int Color_Count_Green;
public int Color_Count_Brown;
public int Color_Count_Red;
public int Color_Count_Blue;
public int Color_Count_Yellow;
// Update is called once per frame
void Update()
{
}
void OnTriggerStay2D(Collider2D other)
{
//Debug.Log("Enter : " + other.gameObject.name);
hit = other.gameObject;
}
void OnTriggerExit2D(Collider2D other)
{
//Debug.Log("Exit : " + other.gameObject.name);
if (hit == other.gameObject)
{
hit = null;
}
}
public void Magic_ON()
{
//色変えプログラム
if (hit != null)
{
Color_Brown brown = hit.GetComponent<Color_Brown>();
Color_Green green = hit.GetComponent<Color_Green>();
Color_Red red = hit.GetComponent<Color_Red>();
Color_Blue blue = hit.GetComponent<Color_Blue>();
Color_Yellow yellow = hit.GetComponent<Color_Yellow>();
////Debug.Log(hit.name);
//if (Input.GetKeyDown(KeyCode.X))
//{
if (hit.gameObject.CompareTag("Brown"))
{
//各条件式に&&Color_countを追加
if (brown.Color_brown == 0 && Color_Count_Brown >= 1 && Color_Count == 1)
{
brown.Color_brown++;
Color_Count_Brown--;
Color_Count--;
//brown.Test();
}
else if (brown.Color_brown == 1 && Color_Count == 0 && Color_Count == 0)
{
brown.Color_brown--;
Color_Count_Brown++;
Color_Count++;
//brown.Test();
}
}
else if (hit.gameObject.CompareTag("Green"))
{
if (green.Color_green == 0 && Color_Count_Green >= 1 && Color_Count == 1)
{
green.Color_green++;
Color_Count_Green--;
Color_Count--;
//green.Test();
}
else if (green.Color_green == 1 && Color_Count == 0 && Color_Count == 0)
{
green.Color_green--;
Color_Count_Green++;
Color_Count++;
//green.Test();
}
}
else if (hit.gameObject.CompareTag("Red"))
{
if (red.Color_red == 0 && Color_Count_Red >= 1 && Color_Count == 1)
{
red.Color_red++;
Color_Count_Red--;
Color_Count--;
//red.Test();
}
else if (red.Color_red == 1 && Color_Count == 0 && Color_Count == 0)
{
red.Color_red--;
Color_Count_Red++;
Color_Count++;
//red.Test();
}
}
else if (hit.gameObject.CompareTag("Blue"))
{
if (blue.Color_blue == 0 && Color_Count_Blue >= 1 && Color_Count == 1)
{
blue.Color_blue++;
Color_Count_Blue--;
Color_Count--;
//blue.Test();
}
else if (blue.Color_blue == 1 && Color_Count == 0 && Color_Count == 0)
{
blue.Color_blue--;
Color_Count_Blue++;
Color_Count++;
//blue.Test();
}
}
else if (hit.gameObject.CompareTag("Yellow"))
{
if (yellow.Color_yellow == 0 && Color_Count_Yellow >= 1 && Color_Count == 1)
{
yellow.Color_yellow++;
Color_Count_Yellow--;
Color_Count--;
//yellow.Test();
}
else if (yellow.Color_yellow == 1 && Color_Count == 0 && Color_Count == 0)
{
yellow.Color_yellow--;
Color_Count_Yellow++;
Color_Count++;
//yellow.Test();
}
}
//}
}
}
}