Skip to content

GreyArmor/d3dlab

 
 

Repository files navigation

Overview

One of the thousands attempts to implement own game engine with blackjack and etc. There was no goal to do engine for a specific game or make a mega universal engine. The main idea to do ECS based engine using DirectX. After finishing the main implementation it was too sad to throw all away.

image

Visualization geometry file groups (only OBJ for now), show/hide filter and color changing

image

Solution structure:

ECS Component properties editor

Component properties editor

Shader editor

Shader editor

Third party dependencies

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 94.8%
  • HLSL 5.2%